[138479.984] Initializing Lua 5.1.4
[138673.750] InstalledPanel: Refreshing Mods
[138673.765] InstalledPanel: GetModBrowserListings()
[138673.890] InstalledPanel: Refreshing Mods
[138673.890] InstalledPanel: GetModBrowserListings()
[138681.640] InstalledPanel: Refreshing Mods
[138681.640] InstalledPanel: GetModBrowserListings()
[138681.750] InstalledPanel: Refreshing Mods
[138681.750] InstalledPanel: GetModBrowserListings()
[138683.968] InstalledPanel: Refreshing Mods
[138683.968] InstalledPanel: GetModBrowserListings()
[138697.687] InstalledPanel: Refreshing Mods
[138697.687] InstalledPanel: GetModBrowserListings()
[138715.750] InstalledPanel: Refreshing Mods
[138715.750] InstalledPanel: GetModBrowserListings()
[138721.578] InstalledPanel: Refreshing Mods
[138721.578] InstalledPanel: GetModBrowserListings()
[138723.171] InstalledPanel: Refreshing Mods
[138723.171] InstalledPanel: GetModBrowserListings()
[138730.062] InstalledPanel: Refreshing Mods
[138730.062] InstalledPanel: GetModBrowserListings()
[138735.703] InstalledPanel: Refreshing Mods
[138735.703] InstalledPanel: GetModBrowserListings()
[138832.000] SelectCivilization: mod activate
[138832.015] SelectCivilization: mod activate
[138832.015] SelectCivilization: mod activate
[138850.703] Map Script: Generating Map
[138850.703] Map Script: Generating Plot Types (Lua Continents) ...
[138850.718] Map Script: Setting Plot Types (MapGenerator.Lua)
[138850.828] Map Script: Setting Plot Types (MapGenerator.Lua)
[138850.968] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[138850.984] Map Script: Expanding coasts (MapGenerator.Lua)
[138850.984] Map Script: Generating Terrain (Lua Continents) ...
[138851.000] Map Script: Setting Terrain Types (MapGenerator.Lua)
[138851.031] Map Script: Map Generation - Adding Rivers
[138851.062] Map Script: Map Generation - Adding Lakes
[138851.062] Map Script: 3 lakes added
[138851.062] Map Script: Adding Features (Lua Continents) ...
[138851.187] Map Script: Creating start plot database.
[138851.218] Map Script: Dividing the map in to Regions.
[138851.218] Map Script: Map Generation - Dividing the map in to Regions
[138851.218] Map Script: -
[138851.218] Map Script: Civs: 8
[138851.218] Map Script: City States: 16
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: Area ID 1152 has fertility of 87
[138851.218] Map Script: Area ID 1156 has fertility of 6
[138851.218] Map Script: Area ID 1160 has fertility of 800
[138851.218] Map Script: Area ID 1164 has fertility of 6
[138851.218] Map Script: Area ID 1153 has fertility of 3
[138851.218] Map Script: Area ID 1161 has fertility of 483
[138851.218] Map Script: Area ID 1146 has fertility of 32
[138851.218] Map Script: Area ID 1150 has fertility of 5
[138851.218] Map Script: Area ID 1154 has fertility of 5
[138851.218] Map Script: Area ID 1158 has fertility of 7
[138851.218] Map Script: Area ID 1162 has fertility of 18
[138851.218] Map Script: Area ID 1151 has fertility of 20
[138851.218] Map Script: Area ID 1155 has fertility of 488
[138851.218] Map Script: Area ID 1149 has fertility of 6
[138851.218] Map Script: Area ID 1133 has fertility of 1726
[138851.218] Map Script: Area ID 1148 has fertility of 486
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: Interim Table ID 1 has fertility of 3
[138851.218] Map Script: Interim Table ID 2 has fertility of 5
[138851.218] Map Script: Interim Table ID 3 has fertility of 5
[138851.218] Map Script: Interim Table ID 4 has fertility of 6
[138851.218] Map Script: Interim Table ID 5 has fertility of 6
[138851.218] Map Script: Interim Table ID 6 has fertility of 6
[138851.218] Map Script: Interim Table ID 7 has fertility of 7
[138851.218] Map Script: Interim Table ID 8 has fertility of 18
[138851.218] Map Script: Interim Table ID 9 has fertility of 20
[138851.218] Map Script: Interim Table ID 10 has fertility of 32
[138851.218] Map Script: Interim Table ID 11 has fertility of 87
[138851.218] Map Script: Interim Table ID 12 has fertility of 483
[138851.218] Map Script: Interim Table ID 13 has fertility of 486
[138851.218] Map Script: Interim Table ID 14 has fertility of 488
[138851.218] Map Script: Interim Table ID 15 has fertility of 800
[138851.218] Map Script: Interim Table ID 16 has fertility of 1726
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: -
[138851.218] Map Script: --- Continental Division, Initial Readout ---
[138851.218] Map Script: -
[138851.218] Map Script: - Global Fertility: 4178
[138851.218] Map Script: - Total Land Plots: 1064
[138851.218] Map Script: - Total Areas: 16
[138851.218] Map Script: - Relevant Areas: 8
[138851.218] Map Script: -
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: Area ID 1133 has fertility of 1726
[138851.218] Map Script: Area ID 1160 has fertility of 800
[138851.218] Map Script: Area ID 1155 has fertility of 488
[138851.218] Map Script: Area ID 1148 has fertility of 486
[138851.218] Map Script: Area ID 1161 has fertility of 483
[138851.218] Map Script: Area ID 1152 has fertility of 87
[138851.218] Map Script: Area ID 1146 has fertility of 32
[138851.218] Map Script: Area ID 1151 has fertility of 20
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 1
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 1726
[138851.218] Map Script: Civ # 1 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 2
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 863
[138851.218] Map Script: Civ # 2 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 3
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 575.33333333333
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1160 with fertility of 800
[138851.218] Map Script: Civ # 3 has been assigned to Area# 1160
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 4
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 575.33333333333
[138851.218] Map Script: Civ # 4 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 5
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1155 with fertility of 488
[138851.218] Map Script: Civ # 5 has been assigned to Area# 1155
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 6
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1148 with fertility of 486
[138851.218] Map Script: Civ # 6 has been assigned to Area# 1148
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 7
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1161 with fertility of 483
[138851.218] Map Script: Civ # 7 has been assigned to Area# 1161
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 8
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: Civ # 8 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: -
[138851.218] Map Script: --- End of Initial Readout ---
[138851.218] Map Script: -
[138851.218] Map Script: *** Number of Civs per Landmass - Table Readout ***
[138851.218] Map Script: --------------------------------------------------
[138851.218] Map Script: Table printout for table ID: table: 1337AE68
[138851.218] Map Script: Table index: 1 Table entry: 4
[138851.218] Map Script: Table index: 2 Table entry: 1
[138851.218] Map Script: Table index: 3 Table entry: 1
[138851.218] Map Script: Table index: 4 Table entry: 1
[138851.218] Map Script: Table index: 5 Table entry: 1
[138851.218] Map Script: Table index: 6 Table entry: 0
[138851.218] Map Script: Table index: 7 Table entry: 0
[138851.218] Map Script: Table index: 8 Table entry: 0
[138851.218] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - -
[138851.218] Map Script: --- End of Civs per Landmass readout ***
[138851.218] Map Script: -
[138851.218] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: - Region #: 1
[138851.234] Map Script: - Civs on this landmass: 4
[138851.234] Map Script: - Area ID#: 1133
[138851.234] Map Script: - Fertility: 1726
[138851.234] Map Script: - Plot Count: 798
[138851.234] Map Script: -
[138851.234] Map Script: DivideIntoRegions: Divide in to Halves selected.
[138851.234] Map Script: Dividing along horizontal line between rows: 20 - 21
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 3 East: 1
[138851.234] Map Script: Removed Dead Rows, South: 0 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 18 21 21 20
[138851.234] Map Script: Outgoing values: 21 21 17 20
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 420
[138851.234] Map Script: Size of outgoing fertility table: 340
[138851.234] Map Script: DivideIntoRegions: Divide in to Halves selected.
[138851.234] Map Script: Dividing along vertical line between columns: 29 - 30
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 0 East: 0
[138851.234] Map Script: Removed Dead Rows, South: 1 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 30 3 9 18
[138851.234] Map Script: Outgoing values: 30 4 9 17
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 162
[138851.234] Map Script: Size of outgoing fertility table: 153
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 1
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 2
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: DivideIntoRegions: Divide in to Halves selected.
[138851.234] Map Script: Dividing along horizontal line between rows: 28 - 29
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 3 East: 0
[138851.234] Map Script: Removed Dead Rows, South: 0 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 21 21 17 8
[138851.234] Map Script: Outgoing values: 24 21 14 8
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 136
[138851.234] Map Script: Size of outgoing fertility table: 112
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 0 East: 5
[138851.234] Map Script: Removed Dead Rows, South: 0 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 21 29 17 12
[138851.234] Map Script: Outgoing values: 21 29 12 12
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 204
[138851.234] Map Script: Size of outgoing fertility table: 144
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 3
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 4
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: - Region #: 2
[138851.234] Map Script: - Civs on this landmass: 1
[138851.234] Map Script: - Area ID#: 1160
[138851.234] Map Script: - Fertility: 800
[138851.234] Map Script: - Plot Count: 462
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 5
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: - Region #: 3
[138851.234] Map Script: - Civs on this landmass: 1
[138851.234] Map Script: - Area ID#: 1155
[138851.234] Map Script: - Fertility: 488
[138851.234] Map Script: - Plot Count: 168
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 6
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: - Region #: 4
[138851.250] Map Script: - Civs on this landmass: 1
[138851.250] Map Script: - Area ID#: 1148
[138851.250] Map Script: - Fertility: 486
[138851.250] Map Script: - Plot Count: 208
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: Defined location of Start Region # 7
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: - Region #: 5
[138851.250] Map Script: - Civs on this landmass: 1
[138851.250] Map Script: - Area ID#: 1161
[138851.250] Map Script: - Fertility: 483
[138851.250] Map Script: - Plot Count: 198
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: Defined location of Start Region # 8
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 1
[138851.250] Map Script: WestX: 18
[138851.250] Map Script: SouthY: 3
[138851.250] Map Script: Width: 12
[138851.250] Map Script: Height: 18
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 436
[138851.250] Map Script: Plots: 216
[138851.250] Map Script: Fert/Plot: 2.0185185185185
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 2
[138851.250] Map Script: WestX: 30
[138851.250] Map Script: SouthY: 4
[138851.250] Map Script: Width: 9
[138851.250] Map Script: Height: 17
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 433
[138851.250] Map Script: Plots: 153
[138851.250] Map Script: Fert/Plot: 2.8300653594771
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 3
[138851.250] Map Script: WestX: 24
[138851.250] Map Script: SouthY: 21
[138851.250] Map Script: Width: 14
[138851.250] Map Script: Height: 8
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 450
[138851.250] Map Script: Plots: 112
[138851.250] Map Script: Fert/Plot: 4.0178571428571
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 4
[138851.250] Map Script: WestX: 21
[138851.250] Map Script: SouthY: 29
[138851.250] Map Script: Width: 12
[138851.250] Map Script: Height: 12
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 407
[138851.250] Map Script: Plots: 144
[138851.250] Map Script: Fert/Plot: 2.8263888888889
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 5
[138851.250] Map Script: WestX: 39
[138851.250] Map Script: SouthY: 30
[138851.250] Map Script: Width: 22
[138851.250] Map Script: Height: 21
[138851.250] Map Script: AreaID: 1160
[138851.250] Map Script: Fertility: 800
[138851.250] Map Script: Plots: 462
[138851.250] Map Script: Fert/Plot: 1.7316017316017
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 6
[138851.250] Map Script: WestX: 5
[138851.250] Map Script: SouthY: 19
[138851.250] Map Script: Width: 12
[138851.250] Map Script: Height: 14
[138851.250] Map Script: AreaID: 1155
[138851.250] Map Script: Fertility: 488
[138851.250] Map Script: Plots: 168
[138851.250] Map Script: Fert/Plot: 2.9047619047619
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 7
[138851.250] Map Script: WestX: 51
[138851.250] Map Script: SouthY: 9
[138851.250] Map Script: Width: 13
[138851.250] Map Script: Height: 16
[138851.250] Map Script: AreaID: 1148
[138851.250] Map Script: Fertility: 486
[138851.250] Map Script: Plots: 208
[138851.250] Map Script: Fert/Plot: 2.3365384615385
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 8
[138851.250] Map Script: WestX: 68
[138851.250] Map Script: SouthY: 32
[138851.250] Map Script: Width: 11
[138851.250] Map Script: Height: 18
[138851.250] Map Script: AreaID: 1161
[138851.250] Map Script: Fertility: 483
[138851.250] Map Script: Plots: 198
[138851.250] Map Script: Fert/Plot: 2.4393939393939
[138851.250] Map Script: -
[138851.250] Map Script: Choosing start locations for civilizations.
[138851.250] Map Script: Map Generation - Choosing Start Locations for Civilizations
[138851.265] Map Script: Normalizing start locations and assigning them to Players.
[138851.265] Map Script: Player 0 of Civ Type CIVILIZATION_IROQUOIS
[138851.265] Map Script: Player 1 of Civ Type CIVILIZATION_MOROCCO
[138851.265] Map Script: Player 2 of Civ Type CIVILIZATION_BYZANTIUM
[138851.265] Map Script: - - - - - - - needs Coastal Start!
[138851.265] Map Script: -
[138851.265] Map Script: Player 3 of Civ Type CIVILIZATION_PORTUGAL
[138851.265] Map Script: - - - - - - - needs Coastal Start!
[138851.265] Map Script: -
[138851.265] Map Script: Player 4 of Civ Type CIVILIZATION_NETHERLANDS
[138851.265] Map Script: Player 5 of Civ Type CIVILIZATION_PERSIA
[138851.265] Map Script: Player 6 of Civ Type CIVILIZATION_AZTEC
[138851.265] Map Script: Player 7 of Civ Type CIVILIZATION_ENGLAND
[138851.265] Map Script: - - - - - - - needs Coastal Start!
[138851.265] Map Script: -
[138851.265] Map Script: Civs with Coastal Bias: 3
[138851.265] Map Script: Civs with River Bias: 0
[138851.265] Map Script: Civs with Region Priority: 4
[138851.265] Map Script: Civs with Region Avoid: 0
[138851.265] Map Script: -
[138851.265] Map Script: Region# 1 has a Coastal Start.
[138851.265] Map Script: Region# 4 has a Coastal Start.
[138851.265] Map Script: Region# 8 has a Coastal Start.
[138851.265] Map Script: iNumCoastalCivs: 3
[138851.265] Map Script: iNumUnassignableCoastStarts: 0
[138851.265] Map Script: shuffled_coastal_civs[1]: 3
[138851.265] Map Script: shuffled_coastal_civs[2]: 2
[138851.265] Map Script: shuffled_coastal_civs[3]: 7
[138851.265] Map Script: Placing Natural Wonders.
[138851.500] Map Script: -
[138851.500] Map Script: -
[138851.500] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[138851.500] Map Script: -
[138851.500] Map Script: - 206 candidates for FEATURE_CRATER
[138851.500] Map Script: - 31 candidates for FEATURE_FUJI
[138851.500] Map Script: - 4 candidates for FEATURE_MESA
[138851.500] Map Script: - 177 candidates for FEATURE_REEF
[138851.500] Map Script: - 0 candidates for FEATURE_VOLCANO
[138851.500] Map Script: - 170 candidates for FEATURE_GIBRALTAR
[138851.500] Map Script: - 14 candidates for FEATURE_GEYSER
[138851.500] Map Script: - 14 candidates for FEATURE_FOUNTAIN_YOUTH
[138851.500] Map Script: - 155 candidates for FEATURE_POTOSI
[138851.500] Map Script: - 21 candidates for FEATURE_EL_DORADO
[138851.500] Map Script: - 132 candidates for FEATURE_SRI_PADA
[138851.500] Map Script: - 6 candidates for FEATURE_MT_SINAI
[138851.500] Map Script: - 105 candidates for FEATURE_MT_KAILASH
[138851.500] Map Script: - 23 candidates for FEATURE_ULURU
[138851.500] Map Script: - 72 candidates for FEATURE_LAKE_VICTORIA
[138851.500] Map Script: - 41 candidates for FEATURE_KILIMANJARO
[138851.500] Map Script: - 88 candidates for FEATURE_SOLOMONS_MINES
[138851.500] Map Script: -
[138851.500] Map Script: --- End of candidates readout for Natural Wonders ---
[138851.500] Map Script: -
[138851.515] Map Script: -- Placed all Natural Wonders --
[138851.515] Map Script: -
[138851.515] Map Script: -
[138851.515] Map Script: Placing Resources and City States.
[138851.515] Map Script: Map Generation - Assigning Luxury Resource Distribution
[138851.515] Map Script: -
[138851.515] Map Script: Region# 6 of type 2 has been assigned Luxury ID# 21
[138851.515] Map Script: -
[138851.515] Map Script: Region# 3 of type 2 has been assigned Luxury ID# 34
[138851.515] Map Script: -
[138851.515] Map Script: Region# 4 of type 3 has been assigned Luxury ID# 33
[138851.515] Map Script: -
[138851.515] Map Script: Region# 2 of type 6 has been assigned Luxury ID# 19
[138851.515] Map Script: -
[138851.515] Map Script: Region# 7 of type 7 has been assigned Luxury ID# 25
[138851.515] Map Script: -
[138851.515] Map Script: Region# 1 of type 7 has been assigned Luxury ID# 30
[138851.515] Map Script: -
[138851.515] Map Script: Region# 8 of type 8 has been assigned Luxury ID# 13
[138851.515] Map Script: -
[138851.515] Map Script: Region# 5 of type 8 has been assigned Luxury ID# 26
[138851.515] Map Script: Luxury ID# 13 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 19 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 21 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 25 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 26 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 30 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 34 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 33 rejected by City States as already belonging to Regions.
[138851.515] Map Script: --- Luxury Assignment Table ---
[138851.515] Map Script: -
[138851.515] Map Script: - - Assigned to Regions - -
[138851.515] Map Script: Region# 6 has Luxury type 21
[138851.515] Map Script: Region# 3 has Luxury type 34
[138851.515] Map Script: Region# 4 has Luxury type 33
[138851.515] Map Script: Region# 2 has Luxury type 19
[138851.515] Map Script: Region# 7 has Luxury type 25
[138851.515] Map Script: Region# 1 has Luxury type 30
[138851.515] Map Script: Region# 8 has Luxury type 13
[138851.515] Map Script: Region# 5 has Luxury type 26
[138851.515] Map Script: -
[138851.515] Map Script: - - Assigned to City States - -
[138851.515] Map Script: Luxury type 27
[138851.515] Map Script: Luxury type 23
[138851.515] Map Script: Luxury type 31
[138851.515] Map Script: -
[138851.515] Map Script: - - Assigned to Random - -
[138851.515] Map Script: Luxury type 20
[138851.515] Map Script: Luxury type 17
[138851.515] Map Script: Luxury type 24
[138851.515] Map Script: Luxury type 15
[138851.515] Map Script: Luxury type 32
[138851.515] Map Script: -
[138851.515] Map Script: - - Luxuries handled via Special Case - -
[138851.515] Map Script: Luxury type 18
[138851.515] Map Script: -
[138851.515] Map Script: - - Disabled - -
[138851.515] Map Script: Luxury type 14
[138851.515] Map Script: Luxury type 22
[138851.515] Map Script: Luxury type 41
[138851.515] Map Script: Luxury type 16
[138851.515] Map Script: - - - - - - - - - - - - - - - -
[138851.515] Map Script: Map Generation - Placing City States
[138851.515] Map Script: Map Generation - Choosing sites for City States
[138851.531] Map Script: All city states assigned.
[138851.562] Map Script: Map Generation - Placing Luxuries
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 21 at start plot 13 27 in Region# 6
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 34 at start plot 30 26 in Region# 3
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 33 at start plot 24 32 in Region# 4
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 19 at start plot 34 14 in Region# 2
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 25 at start plot 56 14 in Region# 7
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 30 at start plot 22 14 in Region# 1
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 13 at start plot 72 38 in Region# 8
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 26 at start plot 47 40 in Region# 5
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 1
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 2
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 3
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 23 to City State# 4
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 5
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 6
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 7
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 8
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 9
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 10
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 15 to City State# 11
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 24 to City State# 12
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 13
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 14
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 17 to City State# 15
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 16
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 30 in Region# 1
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 19 in Region# 2
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 34 in Region# 3
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 33 in Region# 4
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 26 in Region# 5
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 21 in Region# 6
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 25 in Region# 7
[138851.578] Map Script: -
[138851.578] Map Script: - - -
[138851.578] Map Script: Attempting to place regional luxury # 13 in Region# 8
[138851.578] Map Script: * *
[138851.578] Map Script: * iNumTypesRandom = 5
[138851.578] Map Script: * *
[138851.578] Map Script: iNumRandomLuxTarget = -8. Just putting in 3 of each random.
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 22 14 in Region# 1
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 34 14 in Region# 2
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 3 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 24 for start located at Plot 30 26 in Region# 3
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 4 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 24 32 in Region# 4
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 5 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 47 40 in Region# 5
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 6 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 13 27 in Region# 6
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 7 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 7 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 56 14 in Region# 7
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 8 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 8 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 72 38 in Region# 8
[138851.578] Map Script: Map Generation - Placing Strategics
[138851.578] Map Script: Map Generation - Placing Bonuses
[138851.578] Map Script: Map Generation - Normalize City State Locations
[138851.625] Map Script: -
[138851.625] Map Script: --- Table of Results, New Start Finder ---
[138851.625] Map Script: -
[138851.625] Map Script: Region# 1 has start plot at: 22 14 with Fertility Rating of 242
[138851.625] Map Script: -
[138851.625] Map Script: Region# 2 has start plot at: 34 14 with Fertility Rating of 276
[138851.625] Map Script: -
[138851.625] Map Script: Region# 3 has start plot at: 30 26 with Fertility Rating of 256
[138851.625] Map Script: -
[138851.625] Map Script: Region# 4 has start plot at: 24 32 with Fertility Rating of 284
[138851.625] Map Script: -
[138851.625] Map Script: Region# 5 has start plot at: 47 40 with Fertility Rating of 270
[138851.625] Map Script: -
[138851.625] Map Script: Region# 6 has start plot at: 13 27 with Fertility Rating of 265
[138851.625] Map Script: -
[138851.625] Map Script: Region# 7 has start plot at: 56 14 with Fertility Rating of 281
[138851.625] Map Script: -
[138851.625] Map Script: Region# 8 has start plot at: 72 38 with Fertility Rating of 259
[138851.625] Map Script: -
[138851.625] Map Script: --- End of Start Finder Results Table ---
[138851.625] Map Script: -
[138851.625] Map Script: -
[138851.625] Map Script: --- Table of Final Results, City State Placements ---
[138851.625] Map Script: -
[138851.625] Map Script: - City State 1 in Region 1 is located at Plot 25 3
[138851.625] Map Script: - City State 2 in Region 2 is located at Plot 32 6
[138851.625] Map Script: - City State 3 in Region 3 is located at Plot 36 25
[138851.625] Map Script: - City State 4 in Region 4 is located at Plot 32 36
[138851.625] Map Script: - City State 5 in Region 5 is located at Plot 41 45
[138851.625] Map Script: - City State 6 in Region 6 is located at Plot 12 20
[138851.625] Map Script: - City State 7 in Region 7 is located at Plot 58 22
[138851.625] Map Script: - City State 8 in Region 8 is located at Plot 77 34
[138851.625] Map Script: - City State 9 in Region -1 is located at Plot 66 16
[138851.625] Map Script: - City State 10 in Region -1 is located at Plot 42 9
[138851.625] Map Script: - City State 11 in Region 1 is located at Plot 28 19
[138851.625] Map Script: - City State 12 in Region 5 is located at Plot 58 38
[138851.625] Map Script: - City State 13 in Region -1 is located at Plot 54 45
[138851.625] Map Script: - City State 14 in Region 6 is located at Plot 7 21
[138851.625] Map Script: - City State 15 in Region 8 is located at Plot 72 45
[138851.625] Map Script: - City State 16 in Region -1 is located at Plot 60 43
[138851.625] Map Script: -
[138851.625] Map Script: - - - - -
[138851.625] Map Script: -
[138851.625] Map Script: --- Table of Final Results, Resource Distribution ---
[138851.625] Map Script: -
[138851.625] Map Script: - LUXURY Resources -
[138851.625] Map Script: - Whale...: 7
[138851.625] Map Script: - Pearls..: 0
[138851.625] Map Script: - Gold....: 4
[138851.625] Map Script: - Silver..: 0
[138851.625] Map Script: - Gems....: 7
[138851.625] Map Script: - Marble..: 6
[138851.625] Map Script: - Ivory...: 7
[138851.625] Map Script: - Fur.....: 9
[138851.625] Map Script: - Dye.....: 7
[138851.625] Map Script: - Spices..: 0
[138851.625] Map Script: - Silk....: 1
[138851.625] Map Script: - Sugar...: 5
[138851.625] Map Script: - Cotton..: 7
[138851.625] Map Script: - Wine....: 8
[138851.625] Map Script: - Incense.: 7
[138851.625] Map Script: - Expansion LUXURY Resources -
[138851.625] Map Script: - Copper..: 8
[138851.625] Map Script: - Salt....: 0
[138851.625] Map Script: - Citrus..: 5
[138851.625] Map Script: - Truffles: 5
[138851.625] Map Script: - Crab....: 3
[138851.625] Map Script: - Cocoa...: 0
[138851.625] Map Script: -
[138851.625] Map Script: + TOTAL.Lux: 132
[138851.625] Map Script: -
[138851.625] Map Script: - STRATEGIC Resources -
[138851.625] Map Script: - Iron....: 50
[138851.625] Map Script: - Horse...: 62
[138851.625] Map Script: - Coal....: 80
[138851.625] Map Script: - Oil.....: 156
[138851.625] Map Script: - Aluminum: 50
[138851.625] Map Script: - Uranium.: 24
[138851.625] Map Script: -
[138851.625] Map Script: - BONUS Resources -
[138851.625] Map Script: - Cow.....: 17
[138851.625] Map Script: - Wheat...: 10
[138851.625] Map Script: - Sheep...: 21
[138851.625] Map Script: - Deer....: 29
[138851.625] Map Script: - Banana..: 7
[138851.625] Map Script: - Fish....: 82
[138851.625] Map Script: - Stone...: 18
[138851.625] Map Script: - Bison...: 7
[138851.625] Map Script: -
[138851.625] Map Script: -----------------------------------------------------
[138851.625] Map Script: -------------------------------
[138851.625] Map Script: Map Generation - Adding Goodies
[138851.640] Map Script: -------------------------------
[138851.640] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[138868.140] CivilopediaScreen: SetSelectedCategory(12)
[138868.140] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[138868.250] CivilopediaScreen: SetSelectedCategory(1)
[138868.250] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[138868.671] CityBannerManager: This is the modded CityBannerManager from 'UI - Improved City Banner' and JFD's Cities in Development
[138868.703] CityBannerManager: This is the modded CityStateStatusHelper from CBP
[138869.828] NotificationPanel: Custom Notification Panel loaded -- Original Author: bc1, adapted for CP, CID, and RtP by JFD
[138870.343] UnitPanel: This is the modded UnitPanel from 'UI - Condensed Promotions'
[138871.250] File Error: UI/InGame/CivilizationOverview.lua
[138871.250] Runtime Error: Error loading UI/InGame/CivilizationOverview.lua.
[138871.500] DiploList: This is the modded CityStateStatusHelper from CBP
[138871.609] SimpleDiploTrade: This is the modded TradeLogic from CBP
[138872.187] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[138872.187] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[138876.000] DeclareWarPopup: This is the modded DeclareWarPopup from CP
[138876.625] WhosWinningPopup: This is the 'UI - Enhanced Rankings - WhosWinningPopup' mod script.
[138877.828] CityStateGreetingPopup: This is the modded CityStateStatusHelper from CBP
[138877.875] CityStateDiploPopup: This is the modded CityStateStatusHelper from CBP
[138879.343] EconomicGeneralInfo: Total Units - 2
[138879.343] EconomicGeneralInfo: Maint Free Units - 0
[138879.343] EconomicGeneralInfo: Paid Units - 2
[138879.437] EconomicGeneralInfo: Total Units - 2
[138879.437] EconomicGeneralInfo: Maint Free Units - 0
[138879.437] EconomicGeneralInfo: Paid Units - 2
[138879.562] DiploCurrentDeals: This is the modded TradeLogic from CBP
[138879.671] DiploRelationships: This is the modded CityStateStatusHelper from CBP
[138879.703] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
[138881.984] ChoosePantheonPopup: -252
[138881.984] ChoosePantheonPopup: 963
[138881.984] ChoosePantheonPopup: 711
[138883.937] EspionageOverview: This is the modded EspionageOverview from CBP
[138883.937] EspionageOverview: This is the modded CityStateStatusHelper from CBP
[138884.671] ProductionPopup: This is the 'CP Production Mod Replacement.'
[138884.671] ProductionPopup: This is the modded ProductionPopup from 'UI - City Production Queue Enhancements'
[138885.234] ChooseIdeologyPopup: -252
[138885.234] ChooseIdeologyPopup: 963
[138885.234] ChooseIdeologyPopup: 711
[138885.281] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[138885.343] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[138885.453] CultureOverview: This is the modded CultureOverview from CBP
[138885.453] CultureOverview: Non-Wonder Great Work buildings
[138885.453] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 1x GW / CIVILIZATION_ASSYRIA (2,1)
[138885.453] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,2)
[138885.453] CultureOverview: 26:BUILDINGCLASS_THEATRE/BUILDING_THEATRE: 1x GW / Generic (7,7)
[138885.453] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (7,3)
[138885.453] CultureOverview: 116:BUILDINGCLASS_OPERA_HOUSE/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (7,3)
[138885.453] CultureOverview: 166:BUILDINGCLASS_EE_GALLERY/BUILDING_EE_GALLERY: 1x GW / Generic (8,3)
[138885.453] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,2)
[138885.453] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 1x GW / Generic (13,2)
[138885.453] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[138885.453] CultureOverview: 271:BUILDINGCLASS_JFD_DAOGUAN/BUILDING_JFD_DAOGUAN: 1x GW / Generic (no tech)
[138885.453] CultureOverview: 273:BUILDINGCLASS_JFD_MANDIR/BUILDING_JFD_MANDIR: 1x GW / Generic (no tech)
[138885.500] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[138885.687] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[138885.687] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[138886.078] TopPanel: This is the JFD's Global Modded Top Panel
[138886.953] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[138887.062] EventChoicePopupCity: This is the City Event Popup Manager from CBP
[138887.218] EventChoicePopup: This is the Event Popup Manager from CBP
[138887.437] JFD_CID_Colonies_NetherlandsFunctions: Prince William is in this game
[138887.484] JFD_CID_Colonies_PortugalFunctions: Queen Maria I is in this game
[138887.718] JFD_CID_Functions: Loading TableSaverLoader.lua...
[138887.796] JFD_CID_Functions: Loading TSL Serializer Core...
[138887.796] JFD_CID_Functions: TSL Serializer Core Version: 3
[138887.796] JFD_CID_Functions: LuaEvents for TSL Master not yet active. Enabling...
[138887.796] JFD_CID_Functions: TSL Serializer Master activation completed.
[138887.796] JFD_CID_Functions: Core TSL Serializer components for version 3 loaded successfully.
[138887.796] JFD_CID_Functions: Index is currently 1
[138887.796] JFD_CID_Functions: TSL Master assigning index of 1 to ID request.
[138887.796] JFD_CID_Functions: Registering table 'JFD_CID' for use with TSLSerializer...
[138887.796] JFD_CID_Functions: Creating SavedGameDB tables for new game: JFD_CID_Data and JFD_CID_Info
[138888.140] JFD_CID_Functions: TableSave time: 0.21800000000002, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138888.593] JFD_RTP_Mercenaries_Functions: Loading TableSaverLoader.lua...
[138888.625] JFD_RTP_Mercenaries_Functions: Loading TSL Serializer Core...
[138888.625] JFD_RTP_Mercenaries_Functions: TSL Serializer Core Version: 3
[138888.625] JFD_RTP_Mercenaries_Functions: Core TSL Serializer components for version 3 loaded successfully.
[138888.625] JFD_RTP_Mercenaries_Functions: Index is currently 1
[138888.625] JFD_RTP_Mercenaries_Functions: TSL Master assigning index of 2 to ID request.
[138888.625] JFD_RTP_Mercenaries_Functions: Registering table 'JFD_RTP_Contracts' for use with TSLSerializer...
[138888.671] JFD_RTP_Mercenaries_Functions: Creating SavedGameDB tables for new game: JFD_RTP_Contracts_Data and JFD_RTP_Contracts_Info
[138889.062] JFD_RTP_Mercenaries_Functions: TableSave time: 0.28899999999999, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138889.093] JFD_RTP_Piety_AztecsFunctions: Emperor Montezuma is in this game
[138889.468] Runtime Error: Assets\UI\CommonBehaviors.lua:62: attempt to index field 'Panel' (a nil value)
[138889.468] Runtime Error: Error loading C:\Users\Mr. C\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 21)\Components/Sovereignty/Lua/UI/JFD_RTP_Sovereignty_GovernmentOverview.lua.
[138889.531] BuildingResourcePerEra: loaded
[138889.578] BuildingYieldFromCityStates: loaded
[138889.609] CityInfoStack: loaded
[138889.640] EnactDescisionsPopup: --=======================================================================================================================
[138889.640] EnactDescisionsPopup: Loading Random Events
[138889.640] EnactDescisionsPopup: --=======================================================================================================================
[138889.671] EnactDescisionsPopup: Using Sukritact's NewSaveUtils
[138889.687] EnactDescisionsPopup: Core Decisions: loaded
[138889.718] EnactDescisionsPopup: Civ Specific Decisions: loaded
[138889.906] EnactDescisionsPopup: Religious Decisions: loaded
[138890.015] EnactDescisionsPopup: JFD's Piety Decisions: loaded
[138890.187] EnactDescisionsPopup: Calculating size and anchoring
[138890.218] LuaEvents.PlayerEnteredNewEra: loaded
[138890.343] RandomEventsPopup: --=======================================================================================================================
[138890.343] RandomEventsPopup: Loading Random Events
[138890.343] RandomEventsPopup: --=======================================================================================================================
[138890.343] RandomEventsPopup: Using Sukritact's NewSaveUtils
[138892.828] RandomEventsPopup: Core Events: loaded
[138893.750] RandomEventsPopup: Civ Events: loaded
[138893.765] RandomEventsPopup: Religious Events: loaded
[138893.812] RandomEventsPopup: JFD's CulDiv Events: loaded
[138894.015] RandomEventsPopup: JFD's Piety Events: loaded
[138894.031] RandomEventsPopup: JFD's Epithets Events: loaded
[138894.171] RandomEventsPopup: --=======================================================================================================================
[138894.171] RandomEventsPopup: --=======================================================================================================================
[138894.203] SanMarco_Functions: loaded
[138894.234] Sukritact_ChangeResearchProgress: loaded
[138894.593] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
[138894.703] DiploTrade: This is the modded TradeLogic from CBP
[138895.125] AdvisorInfoPopup: Closing Advisor Info
[138895.125] Demographics: Dequeuing demographics
[138895.125] Demographics: Dequeuing demographics
[138910.890] JFD_CID_Functions: Game control acquired by player. TSL Master standing by...
[138910.890] JFD_CID_Functions: Player entering game...
[138911.000] JFD_RTP_Mercenaries_Functions: Player entering game...
[138924.500] InGame: OnInterfaceModeChanged
[138924.500] InGame: oldInterfaceMode: 1
[138924.500] InGame: newInterfaceMode: 3
[138926.156] InGame: OnInterfaceModeChanged
[138926.156] InGame: oldInterfaceMode: 3
[138926.156] InGame: newInterfaceMode: 1
[138944.890] TechPopup: stealingTechTargetPlayerID: -1
[138944.890] TechPopup: iValue: 0
[138947.250] EnactDescisionsPopup: Calculating size and anchoring
[138956.765] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]0 [ICON_JFD_SHACKLES] Shackles[NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[138960.687] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138960.781] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138963.359] TurnProcessing: Hiding TurnProcessing
[138964.250] InGame: OnInterfaceModeChanged
[138964.250] InGame: oldInterfaceMode: 1
[138964.250] InGame: newInterfaceMode: 3
[138965.328] InGame: OnInterfaceModeChanged
[138965.328] InGame: oldInterfaceMode: 3
[138965.328] InGame: newInterfaceMode: 1
[138976.875] TurnProcessing: Hiding TurnProcessing
[138977.906] InGame: OnInterfaceModeChanged
[138977.906] InGame: oldInterfaceMode: 1
[138977.906] InGame: newInterfaceMode: 3
[138978.968] InGame: OnInterfaceModeChanged
[138978.968] InGame: oldInterfaceMode: 3
[138978.968] InGame: newInterfaceMode: 1
[138982.671] Runtime Error: Sound cannot be found
[138989.250] TurnProcessing: Hiding TurnProcessing
[138990.328] EventChoicePopup: Displaying Event Selection Popup
[138990.328] EventChoicePopup: Getting choice list for event
[138990.328] EventChoicePopup: Found our event
[138990.328] EventChoicePopup: Found an event choice
[138990.328] EventChoicePopup: event choice added
[138998.640] EventChoicePopup: Making ChoicePLAYER_EVENT_COMET_CHOICE_1
[139016.656] TurnProcessing: Hiding TurnProcessing
[139021.437] InGame: OnInterfaceModeChanged
[139021.437] InGame: oldInterfaceMode: 1
[139021.437] InGame: newInterfaceMode: 3
[139023.390] InGame: OnInterfaceModeChanged
[139023.390] InGame: oldInterfaceMode: 3
[139023.390] InGame: newInterfaceMode: 1
[139033.765] TurnProcessing: Hiding TurnProcessing
[139034.453] InGame: OnInterfaceModeChanged
[139034.453] InGame: oldInterfaceMode: 1
[139034.453] InGame: newInterfaceMode: 3
[139035.796] InGame: OnInterfaceModeChanged
[139035.796] InGame: oldInterfaceMode: 3
[139035.796] InGame: newInterfaceMode: 1
[139038.046] InGame: OnInterfaceModeChanged
[139038.046] InGame: oldInterfaceMode: 1
[139038.046] InGame: newInterfaceMode: 3
[139039.000] InGame: OnInterfaceModeChanged
[139039.000] InGame: oldInterfaceMode: 3
[139039.000] InGame: newInterfaceMode: 1
[139050.281] TurnProcessing: Hiding TurnProcessing
[139050.937] InGame: OnInterfaceModeChanged
[139050.937] InGame: oldInterfaceMode: 1
[139050.937] InGame: newInterfaceMode: 3
[139051.984] InGame: OnInterfaceModeChanged
[139051.984] InGame: oldInterfaceMode: 3
[139051.984] InGame: newInterfaceMode: 1
[139081.875] TurnProcessing: Hiding TurnProcessing
[139082.828] InGame: OnInterfaceModeChanged
[139082.828] InGame: oldInterfaceMode: 1
[139082.828] InGame: newInterfaceMode: 3
[139084.531] InGame: OnInterfaceModeChanged
[139084.531] InGame: oldInterfaceMode: 3
[139084.531] InGame: newInterfaceMode: 1
[139097.437] TurnProcessing: Hiding TurnProcessing
[139097.890] InGame: OnInterfaceModeChanged
[139097.890] InGame: oldInterfaceMode: 1
[139097.890] InGame: newInterfaceMode: 3
[139098.796] InGame: OnInterfaceModeChanged
[139098.796] InGame: oldInterfaceMode: 3
[139098.796] InGame: newInterfaceMode: 1
[139102.890] InGame: OnInterfaceModeChanged
[139102.890] InGame: oldInterfaceMode: 1
[139102.890] InGame: newInterfaceMode: 3
[139103.687] InGame: OnInterfaceModeChanged
[139103.687] InGame: oldInterfaceMode: 3
[139103.687] InGame: newInterfaceMode: 1
[139116.984] TurnProcessing: Hiding TurnProcessing
[139121.875] InGame: OnInterfaceModeChanged
[139121.875] InGame: oldInterfaceMode: 1
[139121.875] InGame: newInterfaceMode: 3
[139122.828] InGame: OnInterfaceModeChanged
[139122.828] InGame: oldInterfaceMode: 3
[139122.828] InGame: newInterfaceMode: 1
[139129.234] TechPopup: stealingTechTargetPlayerID: -1
[139129.234] TechPopup: iValue: 0
[139136.343] CivilopediaScreen: SetSelectedCategory(2)
[139136.343] CivilopediaScreen: CivilopediaCategory[CategoryGameConcepts].DisplayList
[139136.484] CivilopediaScreen: SetSelectedCategory(12)
[139136.484] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[139136.531] CivilopediaScreen: SetSelectedCategory(1)
[139136.531] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[139137.593] CivilopediaScreen: SetSelectedCategory(10)
[139137.593] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].DisplayList
[139139.390] CivilopediaScreen: SetSelectedCategory(7)
[139139.390] CivilopediaScreen: CivilopediaCategory[CategoryWonders].DisplayList
[139145.203] CivilopediaScreen: CivilopediaCategory[CategoryWonders].SelectArticle
[139145.234] CivilopediaScreen: function: 132B8320
[139149.750] CivilopediaScreen: SetSelectedCategory(6)
[139149.750] CivilopediaScreen: CivilopediaCategory[CategoryBuildings].DisplayList
[139192.890] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]0 [ICON_JFD_SHACKLES] Shackles[NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139193.656] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]0 [ICON_JFD_SHACKLES] Shackles[NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139199.031] TurnProcessing: Hiding TurnProcessing
[139200.484] InGame: OnInterfaceModeChanged
[139200.484] InGame: oldInterfaceMode: 1
[139200.484] InGame: newInterfaceMode: 3
[139201.390] InGame: OnInterfaceModeChanged
[139201.390] InGame: oldInterfaceMode: 3
[139201.390] InGame: newInterfaceMode: 1
[139218.531] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[139218.812] JFD_RTP_Mercenaries_Functions: TableSave time: 0.16499999999996, inserts: 1, deletes: 0, updates: 0, unchanged: 0, checksum: 19
[139221.578] TurnProcessing: Hiding TurnProcessing
[139222.078] InGame: OnInterfaceModeChanged
[139222.078] InGame: oldInterfaceMode: 1
[139222.078] InGame: newInterfaceMode: 3
[139223.281] InGame: OnInterfaceModeChanged
[139223.281] InGame: oldInterfaceMode: 3
[139223.281] InGame: newInterfaceMode: 1
[139233.984] SocialPolicyPopup: In UpdateDisplay()
[139234.031] TurnProcessing: Hiding TurnProcessing
[139238.109] SocialPolicyPopup: In UpdateDisplay()
[139252.656] TurnProcessing: Hiding TurnProcessing
[139253.656] InGame: OnInterfaceModeChanged
[139253.656] InGame: oldInterfaceMode: 1
[139253.656] InGame: newInterfaceMode: 10
[139254.656] InGame: OnInterfaceModeChanged
[139254.656] InGame: oldInterfaceMode: 10
[139254.656] InGame: newInterfaceMode: 1
[139254.718] InGame: OnInterfaceModeChanged
[139254.718] InGame: oldInterfaceMode: 1
[139254.718] InGame: newInterfaceMode: 3
[139254.843] InGame: OnInterfaceModeChanged
[139254.843] InGame: oldInterfaceMode: 3
[139254.843] InGame: newInterfaceMode: 1
[139270.359] TurnProcessing: Hiding TurnProcessing
[139282.343] TurnProcessing: Hiding TurnProcessing
[139283.000] InGame: OnInterfaceModeChanged
[139283.000] InGame: oldInterfaceMode: 1
[139283.000] InGame: newInterfaceMode: 10
[139284.000] InGame: OnInterfaceModeChanged
[139284.000] InGame: oldInterfaceMode: 10
[139284.000] InGame: newInterfaceMode: 1
[139284.046] InGame: OnInterfaceModeChanged
[139284.046] InGame: oldInterfaceMode: 1
[139284.046] InGame: newInterfaceMode: 3
[139284.203] InGame: OnInterfaceModeChanged
[139284.203] InGame: oldInterfaceMode: 3
[139284.203] InGame: newInterfaceMode: 1
[139299.562] TurnProcessing: Hiding TurnProcessing
[139308.468] InGame: OnInterfaceModeChanged
[139308.468] InGame: oldInterfaceMode: 1
[139308.468] InGame: newInterfaceMode: 10
[139309.609] InGame: OnInterfaceModeChanged
[139309.609] InGame: oldInterfaceMode: 10
[139309.609] InGame: newInterfaceMode: 1
[139309.656] InGame: OnInterfaceModeChanged
[139309.656] InGame: oldInterfaceMode: 1
[139309.656] InGame: newInterfaceMode: 3
[139309.812] InGame: OnInterfaceModeChanged
[139309.812] InGame: oldInterfaceMode: 3
[139309.812] InGame: newInterfaceMode: 1
[139318.265] TechPopup: stealingTechTargetPlayerID: -1
[139318.265] TechPopup: iValue: 0
[139329.484] TurnProcessing: Hiding TurnProcessing
[139331.578] InGame: OnInterfaceModeChanged
[139331.578] InGame: oldInterfaceMode: 1
[139331.578] InGame: newInterfaceMode: 10
[139332.484] InGame: OnInterfaceModeChanged
[139332.484] InGame: oldInterfaceMode: 10
[139332.484] InGame: newInterfaceMode: 1
[139332.531] InGame: OnInterfaceModeChanged
[139332.531] InGame: oldInterfaceMode: 1
[139332.531] InGame: newInterfaceMode: 3
[139332.703] InGame: OnInterfaceModeChanged
[139332.703] InGame: oldInterfaceMode: 3
[139332.703] InGame: newInterfaceMode: 1
[139357.828] TurnProcessing: Hiding TurnProcessing
[139358.765] InGame: OnInterfaceModeChanged
[139358.765] InGame: oldInterfaceMode: 1
[139358.765] InGame: newInterfaceMode: 3
[139364.921] InGame: OnInterfaceModeChanged
[139364.921] InGame: oldInterfaceMode: 3
[139364.921] InGame: newInterfaceMode: 1
[139367.031] SocialPolicyPopup: In UpdateDisplay()
[139368.984] SocialPolicyPopup: Clicked on Policy: 2
[139368.984] SocialPolicyPopup: bHasPolicy: false
[139368.984] SocialPolicyPopup: bCanAdoptPolicy: true
[139368.984] SocialPolicyPopup: Policy Blocked: false
[139370.468] SocialPolicyPopup: In UpdateDisplay()
[139391.093] TurnProcessing: Hiding TurnProcessing
[139404.234] TurnProcessing: Hiding TurnProcessing
[139414.671] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[139414.765] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[139417.562] TurnProcessing: Hiding TurnProcessing
[139431.171] TurnProcessing: Hiding TurnProcessing
[139434.781] EnactDescisionsPopup: Calculating size and anchoring
[139449.359] TurnProcessing: Hiding TurnProcessing
[139461.546] TurnProcessing: Hiding TurnProcessing
[139471.984] TurnProcessing: Hiding TurnProcessing
[139480.781] TechPopup: stealingTechTargetPlayerID: -1
[139480.781] TechPopup: iValue: 0
[139494.750] TurnProcessing: Hiding TurnProcessing
[139495.843] SocialPolicyPopup: In UpdateDisplay()
[139497.656] SocialPolicyPopup: Clicked on Policy: 3
[139497.656] SocialPolicyPopup: bHasPolicy: false
[139497.656] SocialPolicyPopup: bCanAdoptPolicy: true
[139497.656] SocialPolicyPopup: Policy Blocked: false
[139498.578] SocialPolicyPopup: In UpdateDisplay()
[139512.437] TurnProcessing: Hiding TurnProcessing
[139523.984] TurnProcessing: Hiding TurnProcessing
[139538.968] TurnProcessing: Hiding TurnProcessing
[139540.718] InGame: OnInterfaceModeChanged
[139540.718] InGame: oldInterfaceMode: 1
[139540.718] InGame: newInterfaceMode: 3
[139542.031] InGame: OnInterfaceModeChanged
[139542.031] InGame: oldInterfaceMode: 3
[139542.031] InGame: newInterfaceMode: 1
[139556.890] TurnProcessing: Hiding TurnProcessing
[139562.484] InGame: OnInterfaceModeChanged
[139562.484] InGame: oldInterfaceMode: 1
[139562.484] InGame: newInterfaceMode: 3
[139563.343] InGame: OnInterfaceModeChanged
[139563.343] InGame: oldInterfaceMode: 3
[139563.343] InGame: newInterfaceMode: 1
[139583.828] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]5 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]5 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139584.609] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]5 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]5 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139589.609] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[139589.781] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[139592.921] TurnProcessing: Hiding TurnProcessing
[139595.015] InGame: OnInterfaceModeChanged
[139595.015] InGame: oldInterfaceMode: 1
[139595.015] InGame: newInterfaceMode: 3
[139596.781] InGame: OnInterfaceModeChanged
[139596.781] InGame: oldInterfaceMode: 3
[139596.781] InGame: newInterfaceMode: 1
[139601.843] TechPopup: stealingTechTargetPlayerID: -1
[139601.843] TechPopup: iValue: 0
[139629.140] TurnProcessing: Hiding TurnProcessing
[139631.687] InGame: OnInterfaceModeChanged
[139631.687] InGame: oldInterfaceMode: 1
[139631.687] InGame: newInterfaceMode: 3
[139632.968] InGame: OnInterfaceModeChanged
[139632.968] InGame: oldInterfaceMode: 3
[139632.968] InGame: newInterfaceMode: 1
[139657.531] TurnProcessing: Hiding TurnProcessing
[139747.375] InGame: OnInterfaceModeChanged
[139747.375] InGame: oldInterfaceMode: 1
[139747.375] InGame: newInterfaceMode: 3
[139753.031] InGame: OnInterfaceModeChanged
[139753.031] InGame: oldInterfaceMode: 3
[139753.031] InGame: newInterfaceMode: 1
[139766.953] TurnProcessing: Hiding TurnProcessing
[139776.593] InGame: OnInterfaceModeChanged
[139776.593] InGame: oldInterfaceMode: 1
[139776.593] InGame: newInterfaceMode: 3
[139777.500] InGame: OnInterfaceModeChanged
[139777.500] InGame: oldInterfaceMode: 3
[139777.500] InGame: newInterfaceMode: 1
[139800.828] Runtime Error: Sound cannot be found
[139801.609] TurnProcessing: Hiding TurnProcessing
[139812.546] EventChoicePopupCity: Displaying Event Selection Popup
[139812.546] EventChoicePopupCity: Getting choice list for city event
[139812.546] EventChoicePopupCity: Found our city event 9
[139812.546] EventChoicePopupCity: Found a city event choice
[139812.546] EventChoicePopupCity: city event choice added
[139812.546] EventChoicePopupCity: Found a city event choice
[139812.546] EventChoicePopupCity: city event choice added
[139812.546] EventChoicePopupCity: Found a city event choice
[139812.546] EventChoicePopupCity: city event choice added
[139836.000] EventChoicePopupCity: Making Choice CITY_EVENT_MONUMENT_DEVELOPMENT_CHOICE_1
[139844.421] InGame: OnInterfaceModeChanged
[139844.421] InGame: oldInterfaceMode: 1
[139844.421] InGame: newInterfaceMode: 10
[139845.515] InGame: OnInterfaceModeChanged
[139845.515] InGame: oldInterfaceMode: 10
[139845.515] InGame: newInterfaceMode: 1
[139845.593] InGame: OnInterfaceModeChanged
[139845.593] InGame: oldInterfaceMode: 1
[139845.593] InGame: newInterfaceMode: 3
[139845.718] InGame: OnInterfaceModeChanged
[139845.718] InGame: oldInterfaceMode: 3
[139845.718] InGame: newInterfaceMode: 1
[139876.734] TurnProcessing: Hiding TurnProcessing
[139885.140] InGame: OnInterfaceModeChanged
[139885.140] InGame: oldInterfaceMode: 1
[139885.140] InGame: newInterfaceMode: 10
[139886.250] InGame: OnInterfaceModeChanged
[139886.250] InGame: oldInterfaceMode: 10
[139886.250] InGame: newInterfaceMode: 1
[139886.343] InGame: OnInterfaceModeChanged
[139886.343] InGame: oldInterfaceMode: 1
[139886.343] InGame: newInterfaceMode: 3
[139886.453] InGame: OnInterfaceModeChanged
[139886.453] InGame: oldInterfaceMode: 3
[139886.453] InGame: newInterfaceMode: 1
[139901.203] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139911.734] TurnProcessing: Hiding TurnProcessing
[139914.234] InGame: OnInterfaceModeChanged
[139914.234] InGame: oldInterfaceMode: 1
[139914.234] InGame: newInterfaceMode: 3
[139915.140] InGame: OnInterfaceModeChanged
[139915.140] InGame: oldInterfaceMode: 3
[139915.140] InGame: newInterfaceMode: 1
[139939.484] TurnProcessing: Hiding TurnProcessing
[139942.890] InGame: OnInterfaceModeChanged
[139942.890] InGame: oldInterfaceMode: 1
[139942.890] InGame: newInterfaceMode: 3
[139946.609] InGame: OnInterfaceModeChanged
[139946.609] InGame: oldInterfaceMode: 3
[139946.609] InGame: newInterfaceMode: 1
[139962.515] TurnProcessing: Hiding TurnProcessing
[140000.203] TurnProcessing: Hiding TurnProcessing
[140001.875] SocialPolicyPopup: In UpdateDisplay()
[140004.796] SocialPolicyPopup: Clicked on Policy: 1
[140004.796] SocialPolicyPopup: bHasPolicy: false
[140004.796] SocialPolicyPopup: bCanAdoptPolicy: true
[140004.796] SocialPolicyPopup: Policy Blocked: false
[140005.703] SocialPolicyPopup: In UpdateDisplay()
[140015.609] InGame: OnInterfaceModeChanged
[140015.609] InGame: oldInterfaceMode: 1
[140015.609] InGame: newInterfaceMode: 3
[140023.109] InGame: OnInterfaceModeChanged
[140023.109] InGame: oldInterfaceMode: 3
[140023.109] InGame: newInterfaceMode: 1
[140037.828] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[140037.953] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[140041.625] TurnProcessing: Hiding TurnProcessing
[140053.843] TechPopup: stealingTechTargetPlayerID: -1
[140053.843] TechPopup: iValue: 0
[140056.984] InGame: OnInterfaceModeChanged
[140056.984] InGame: oldInterfaceMode: 1
[140056.984] InGame: newInterfaceMode: 3
[140058.796] InGame: OnInterfaceModeChanged
[140058.796] InGame: oldInterfaceMode: 3
[140058.796] InGame: newInterfaceMode: 1
[140060.000] InGame: OnInterfaceModeChanged
[140060.000] InGame: oldInterfaceMode: 1
[140060.000] InGame: newInterfaceMode: 3
[140060.000] InGame: OnInterfaceModeChanged
[140060.000] InGame: oldInterfaceMode: 3
[140060.000] InGame: newInterfaceMode: 1
[140062.000] InGame: OnInterfaceModeChanged
[140062.000] InGame: oldInterfaceMode: 1
[140062.000] InGame: newInterfaceMode: 3
[140065.515] InGame: OnInterfaceModeChanged
[140065.515] InGame: oldInterfaceMode: 3
[140065.515] InGame: newInterfaceMode: 1
[140069.296] Runtime Error: Sound cannot be found
[140081.656] TurnProcessing: Hiding TurnProcessing
[140083.015] EventChoicePopup: Displaying Event Selection Popup
[140083.015] EventChoicePopup: Getting choice list for event
[140083.015] EventChoicePopup: Found our event
[140083.015] EventChoicePopup: Found an event choice
[140083.015] EventChoicePopup: event choice added
[140094.921] EventChoicePopup: Making ChoicePLAYER_EVENT_ECLIPSE_CHOICE_1
[140117.796] TurnProcessing: Hiding TurnProcessing
[140120.015] InGame: OnInterfaceModeChanged
[140120.015] InGame: oldInterfaceMode: 1
[140120.015] InGame: newInterfaceMode: 3
[140121.062] InGame: OnInterfaceModeChanged
[140121.062] InGame: oldInterfaceMode: 3
[140121.062] InGame: newInterfaceMode: 1
[140139.750] TurnProcessing: Hiding TurnProcessing
[140141.546] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[140147.953] InGame: OnInterfaceModeChanged
[140147.953] InGame: oldInterfaceMode: 1
[140147.953] InGame: newInterfaceMode: 3
[140149.296] InGame: OnInterfaceModeChanged
[140149.296] InGame: oldInterfaceMode: 3
[140149.296] InGame: newInterfaceMode: 1
[140165.765] TurnProcessing: Hiding TurnProcessing
[140183.265] TurnProcessing: Hiding TurnProcessing
[140184.750] InGame: OnInterfaceModeChanged
[140184.750] InGame: oldInterfaceMode: 1
[140184.750] InGame: newInterfaceMode: 3
[140188.453] InGame: OnInterfaceModeChanged
[140188.453] InGame: oldInterfaceMode: 3
[140188.453] InGame: newInterfaceMode: 1
[140209.453] TurnProcessing: Hiding TurnProcessing
[140252.171] TurnProcessing: Hiding TurnProcessing
[140255.484] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140268.187] TurnProcessing: Hiding TurnProcessing
[140291.328] TopPanel: 0 [ICON_RES_IRON] Iron[NEWLINE][NEWLINE]0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140291.578] Runtime Error: Sound cannot be found
[140292.562] TurnProcessing: Hiding TurnProcessing
[140302.593] TechPopup: stealingTechTargetPlayerID: -1
[140302.593] TechPopup: iValue: 0
[140304.343] EventChoicePopup: Displaying Event Selection Popup
[140304.343] EventChoicePopup: Getting choice list for event
[140304.343] EventChoicePopup: Found our event
[140304.343] EventChoicePopup: Found an event choice
[140304.343] EventChoicePopup: event choice added
[140312.750] EventChoicePopup: Making ChoicePLAYER_EVENT_METEOR_CHOICE_3
[140328.375] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[140328.484] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[140331.828] TurnProcessing: Hiding TurnProcessing
[140351.953] TurnProcessing: Hiding TurnProcessing
[140367.593] TurnProcessing: Hiding TurnProcessing
[140397.140] Runtime Error: Sound cannot be found
[140410.625] TurnProcessing: Hiding TurnProcessing
[140412.718] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[140414.171] EventChoicePopup: Displaying Event Selection Popup
[140414.171] EventChoicePopup: Getting choice list for event
[140414.171] EventChoicePopup: Found our event
[140414.171] EventChoicePopup: Found an event choice
[140414.171] EventChoicePopup: event choice added
[140421.765] EventChoicePopup: Making ChoicePLAYER_EVENT_HEAT_WAVE_CHOICE_4
[140439.343] TurnProcessing: Hiding TurnProcessing
[140457.906] TurnProcessing: Hiding TurnProcessing
[140462.750] SocialPolicyPopup: In UpdateDisplay()
[140467.609] SocialPolicyPopup: Clicked on Policy: 5
[140467.609] SocialPolicyPopup: bHasPolicy: false
[140467.609] SocialPolicyPopup: bCanAdoptPolicy: true
[140467.609] SocialPolicyPopup: Policy Blocked: false
[140468.625] SocialPolicyPopup: In UpdateDisplay()
[140488.515] TopPanel: 0 [ICON_RES_IRON] Iron[NEWLINE][NEWLINE]0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140492.203] TurnProcessing: Hiding TurnProcessing
[140496.656] TechPopup: stealingTechTargetPlayerID: -1
[140496.656] TechPopup: iValue: 0
[140514.296] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[140514.343] TurnProcessing: Hiding TurnProcessing
[140519.765] Runtime Error: Sound cannot be found
[140535.406] TurnProcessing: Hiding TurnProcessing
[140535.546] EventChoicePopup: Displaying Event Selection Popup
[140535.546] EventChoicePopup: Getting choice list for event
[140535.546] EventChoicePopup: Found our event
[140535.546] EventChoicePopup: Found an event choice
[140535.562] EventChoicePopup: event choice added
[140535.562] EventChoicePopup: Found an event choice
[140535.562] EventChoicePopup: event choice added
[140553.218] EventChoicePopup: Making ChoicePLAYER_EVENT_ICE_AGE_CHOICE_1
[140576.390] TurnProcessing: Hiding TurnProcessing
[140593.984] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[140594.109] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[140597.312] TurnProcessing: Hiding TurnProcessing
[140612.375] TechPopup: stealingTechTargetPlayerID: -1
[140612.375] TechPopup: iValue: 0
[140629.015] TurnProcessing: Hiding TurnProcessing
[140706.828] TurnProcessing: Hiding TurnProcessing
[140717.562] EnactDescisionsPopup: Call a Mourning War against Riga true false nil
[140717.562] EnactDescisionsPopup: Call a Mourning War against Kathmandu true false nil
[140717.562] EnactDescisionsPopup: Call a Mourning War against Singapore true false nil
[140717.562] EnactDescisionsPopup: Call a Mourning War against Manila true false nil
[140717.640] EnactDescisionsPopup: Calculating size and anchoring
[140734.562] TopPanel: 2 [ICON_RES_IRON] Iron: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]0 [ICON_RES_HORSE] Horses[NEWLINE][NEWLINE]0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140737.390] TurnProcessing: Hiding TurnProcessing
[140738.750] InGame: OnInterfaceModeChanged
[140738.750] InGame: oldInterfaceMode: 1
[140738.750] InGame: newInterfaceMode: 10
[140740.640] InGame: OnInterfaceModeChanged
[140740.640] InGame: oldInterfaceMode: 10
[140740.640] InGame: newInterfaceMode: 1
[140740.765] InGame: OnInterfaceModeChanged
[140740.765] InGame: oldInterfaceMode: 1
[140740.765] InGame: newInterfaceMode: 3
[140740.843] InGame: OnInterfaceModeChanged
[140740.843] InGame: oldInterfaceMode: 3
[140740.843] InGame: newInterfaceMode: 1
[140761.484] TurnProcessing: Hiding TurnProcessing
[140767.796] InGame: OnInterfaceModeChanged
[140767.796] InGame: oldInterfaceMode: 1
[140767.796] InGame: newInterfaceMode: 10
[140772.250] InGame: OnInterfaceModeChanged
[140772.250] InGame: oldInterfaceMode: 10
[140772.250] InGame: newInterfaceMode: 1
[140772.296] InGame: OnInterfaceModeChanged
[140772.296] InGame: oldInterfaceMode: 1
[140772.296] InGame: newInterfaceMode: 3
[140772.453] InGame: OnInterfaceModeChanged
[140772.453] InGame: oldInterfaceMode: 3
[140772.453] InGame: newInterfaceMode: 1
[140794.812] TurnProcessing: Hiding TurnProcessing
[140801.312] InGame: OnInterfaceModeChanged
[140801.312] InGame: oldInterfaceMode: 1
[140801.312] InGame: newInterfaceMode: 10
[140804.359] InGame: OnInterfaceModeChanged
[140804.359] InGame: oldInterfaceMode: 10
[140804.359] InGame: newInterfaceMode: 1
[140807.312] TechPopup: stealingTechTargetPlayerID: -1
[140807.312] TechPopup: iValue: 0
[140823.281] TurnProcessing: Hiding TurnProcessing
[140829.625] TechPopup: stealingTechTargetPlayerID: -1
[140829.625] TechPopup: iValue: 1
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