[138479.984] Initializing Lua 5.1.4
[138673.750] InstalledPanel: Refreshing Mods
[138673.765] InstalledPanel: GetModBrowserListings()
[138673.890] InstalledPanel: Refreshing Mods
[138673.890] InstalledPanel: GetModBrowserListings()
[138681.640] InstalledPanel: Refreshing Mods
[138681.640] InstalledPanel: GetModBrowserListings()
[138681.750] InstalledPanel: Refreshing Mods
[138681.750] InstalledPanel: GetModBrowserListings()
[138683.968] InstalledPanel: Refreshing Mods
[138683.968] InstalledPanel: GetModBrowserListings()
[138697.687] InstalledPanel: Refreshing Mods
[138697.687] InstalledPanel: GetModBrowserListings()
[138715.750] InstalledPanel: Refreshing Mods
[138715.750] InstalledPanel: GetModBrowserListings()
[138721.578] InstalledPanel: Refreshing Mods
[138721.578] InstalledPanel: GetModBrowserListings()
[138723.171] InstalledPanel: Refreshing Mods
[138723.171] InstalledPanel: GetModBrowserListings()
[138730.062] InstalledPanel: Refreshing Mods
[138730.062] InstalledPanel: GetModBrowserListings()
[138735.703] InstalledPanel: Refreshing Mods
[138735.703] InstalledPanel: GetModBrowserListings()
[138832.000] SelectCivilization: mod activate
[138832.015] SelectCivilization: mod activate
[138832.015] SelectCivilization: mod activate
[138850.703] Map Script: Generating Map
[138850.703] Map Script: Generating Plot Types (Lua Continents) ...
[138850.718] Map Script: Setting Plot Types (MapGenerator.Lua)
[138850.828] Map Script: Setting Plot Types (MapGenerator.Lua)
[138850.968] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[138850.984] Map Script: Expanding coasts (MapGenerator.Lua)
[138850.984] Map Script: Generating Terrain (Lua Continents) ...
[138851.000] Map Script: Setting Terrain Types (MapGenerator.Lua)
[138851.031] Map Script: Map Generation - Adding Rivers
[138851.062] Map Script: Map Generation - Adding Lakes
[138851.062] Map Script: 3 lakes added
[138851.062] Map Script: Adding Features (Lua Continents) ...
[138851.187] Map Script: Creating start plot database.
[138851.218] Map Script: Dividing the map in to Regions.
[138851.218] Map Script: Map Generation - Dividing the map in to Regions
[138851.218] Map Script: -
[138851.218] Map Script: Civs: 8
[138851.218] Map Script: City States: 16
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: Area ID 1152 has fertility of 87
[138851.218] Map Script: Area ID 1156 has fertility of 6
[138851.218] Map Script: Area ID 1160 has fertility of 800
[138851.218] Map Script: Area ID 1164 has fertility of 6
[138851.218] Map Script: Area ID 1153 has fertility of 3
[138851.218] Map Script: Area ID 1161 has fertility of 483
[138851.218] Map Script: Area ID 1146 has fertility of 32
[138851.218] Map Script: Area ID 1150 has fertility of 5
[138851.218] Map Script: Area ID 1154 has fertility of 5
[138851.218] Map Script: Area ID 1158 has fertility of 7
[138851.218] Map Script: Area ID 1162 has fertility of 18
[138851.218] Map Script: Area ID 1151 has fertility of 20
[138851.218] Map Script: Area ID 1155 has fertility of 488
[138851.218] Map Script: Area ID 1149 has fertility of 6
[138851.218] Map Script: Area ID 1133 has fertility of 1726
[138851.218] Map Script: Area ID 1148 has fertility of 486
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: Interim Table ID 1 has fertility of 3
[138851.218] Map Script: Interim Table ID 2 has fertility of 5
[138851.218] Map Script: Interim Table ID 3 has fertility of 5
[138851.218] Map Script: Interim Table ID 4 has fertility of 6
[138851.218] Map Script: Interim Table ID 5 has fertility of 6
[138851.218] Map Script: Interim Table ID 6 has fertility of 6
[138851.218] Map Script: Interim Table ID 7 has fertility of 7
[138851.218] Map Script: Interim Table ID 8 has fertility of 18
[138851.218] Map Script: Interim Table ID 9 has fertility of 20
[138851.218] Map Script: Interim Table ID 10 has fertility of 32
[138851.218] Map Script: Interim Table ID 11 has fertility of 87
[138851.218] Map Script: Interim Table ID 12 has fertility of 483
[138851.218] Map Script: Interim Table ID 13 has fertility of 486
[138851.218] Map Script: Interim Table ID 14 has fertility of 488
[138851.218] Map Script: Interim Table ID 15 has fertility of 800
[138851.218] Map Script: Interim Table ID 16 has fertility of 1726
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: -
[138851.218] Map Script: --- Continental Division, Initial Readout ---
[138851.218] Map Script: -
[138851.218] Map Script: - Global Fertility: 4178
[138851.218] Map Script: - Total Land Plots: 1064
[138851.218] Map Script: - Total Areas: 16
[138851.218] Map Script: - Relevant Areas: 8
[138851.218] Map Script: -
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: Area ID 1133 has fertility of 1726
[138851.218] Map Script: Area ID 1160 has fertility of 800
[138851.218] Map Script: Area ID 1155 has fertility of 488
[138851.218] Map Script: Area ID 1148 has fertility of 486
[138851.218] Map Script: Area ID 1161 has fertility of 483
[138851.218] Map Script: Area ID 1152 has fertility of 87
[138851.218] Map Script: Area ID 1146 has fertility of 32
[138851.218] Map Script: Area ID 1151 has fertility of 20
[138851.218] Map Script: * * * * * * * * * *
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 1
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 1726
[138851.218] Map Script: Civ # 1 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 2
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 863
[138851.218] Map Script: Civ # 2 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 3
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 575.33333333333
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1160 with fertility of 800
[138851.218] Map Script: Civ # 3 has been assigned to Area# 1160
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 4
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 575.33333333333
[138851.218] Map Script: Civ # 4 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 5
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1155 with fertility of 488
[138851.218] Map Script: Civ # 5 has been assigned to Area# 1155
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 6
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1148 with fertility of 486
[138851.218] Map Script: Civ # 6 has been assigned to Area# 1148
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 7
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1161 with fertility of 483
[138851.218] Map Script: Civ # 7 has been assigned to Area# 1161
[138851.218] Map Script: -
[138851.218] Map Script: - - Searching landmasses in order to place Civ # 8
[138851.218] Map Script: -
[138851.218] Map Script: - Found new candidate landmass with Area ID#: 1133 with fertility of 431.5
[138851.218] Map Script: Civ # 8 has been assigned to Area# 1133
[138851.218] Map Script: -
[138851.218] Map Script: -
[138851.218] Map Script: --- End of Initial Readout ---
[138851.218] Map Script: -
[138851.218] Map Script: *** Number of Civs per Landmass - Table Readout ***
[138851.218] Map Script: --------------------------------------------------
[138851.218] Map Script: Table printout for table ID: table: 1337AE68
[138851.218] Map Script: Table index: 1 Table entry: 4
[138851.218] Map Script: Table index: 2 Table entry: 1
[138851.218] Map Script: Table index: 3 Table entry: 1
[138851.218] Map Script: Table index: 4 Table entry: 1
[138851.218] Map Script: Table index: 5 Table entry: 1
[138851.218] Map Script: Table index: 6 Table entry: 0
[138851.218] Map Script: Table index: 7 Table entry: 0
[138851.218] Map Script: Table index: 8 Table entry: 0
[138851.218] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - -
[138851.218] Map Script: --- End of Civs per Landmass readout ***
[138851.218] Map Script: -
[138851.218] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: - Region #: 1
[138851.234] Map Script: - Civs on this landmass: 4
[138851.234] Map Script: - Area ID#: 1133
[138851.234] Map Script: - Fertility: 1726
[138851.234] Map Script: - Plot Count: 798
[138851.234] Map Script: -
[138851.234] Map Script: DivideIntoRegions: Divide in to Halves selected.
[138851.234] Map Script: Dividing along horizontal line between rows: 20 - 21
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 3 East: 1
[138851.234] Map Script: Removed Dead Rows, South: 0 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 18 21 21 20
[138851.234] Map Script: Outgoing values: 21 21 17 20
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 420
[138851.234] Map Script: Size of outgoing fertility table: 340
[138851.234] Map Script: DivideIntoRegions: Divide in to Halves selected.
[138851.234] Map Script: Dividing along vertical line between columns: 29 - 30
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 0 East: 0
[138851.234] Map Script: Removed Dead Rows, South: 1 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 30 3 9 18
[138851.234] Map Script: Outgoing values: 30 4 9 17
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 162
[138851.234] Map Script: Size of outgoing fertility table: 153
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 1
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 2
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: DivideIntoRegions: Divide in to Halves selected.
[138851.234] Map Script: Dividing along horizontal line between rows: 28 - 29
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 3 East: 0
[138851.234] Map Script: Removed Dead Rows, South: 0 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 21 21 17 8
[138851.234] Map Script: Outgoing values: 24 21 14 8
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 136
[138851.234] Map Script: Size of outgoing fertility table: 112
[138851.234] Map Script: -
[138851.234] Map Script: Removed Dead Rows, West: 0 East: 5
[138851.234] Map Script: Removed Dead Rows, South: 0 North: 0
[138851.234] Map Script: -
[138851.234] Map Script: Incoming values: 21 29 17 12
[138851.234] Map Script: Outgoing values: 21 29 12 12
[138851.234] Map Script: -
[138851.234] Map Script: Size of incoming fertility table: 204
[138851.234] Map Script: Size of outgoing fertility table: 144
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 3
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 4
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: - Region #: 2
[138851.234] Map Script: - Civs on this landmass: 1
[138851.234] Map Script: - Area ID#: 1160
[138851.234] Map Script: - Fertility: 800
[138851.234] Map Script: - Plot Count: 462
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 5
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: - Region #: 3
[138851.234] Map Script: - Civs on this landmass: 1
[138851.234] Map Script: - Area ID#: 1155
[138851.234] Map Script: - Fertility: 488
[138851.234] Map Script: - Plot Count: 168
[138851.234] Map Script: -
[138851.234] Map Script: -
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: Defined location of Start Region # 6
[138851.234] Map Script: ---------------------------------------------
[138851.234] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: - Region #: 4
[138851.250] Map Script: - Civs on this landmass: 1
[138851.250] Map Script: - Area ID#: 1148
[138851.250] Map Script: - Fertility: 486
[138851.250] Map Script: - Plot Count: 208
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: Defined location of Start Region # 7
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: - Region #: 5
[138851.250] Map Script: - Civs on this landmass: 1
[138851.250] Map Script: - Area ID#: 1161
[138851.250] Map Script: - Fertility: 483
[138851.250] Map Script: - Plot Count: 198
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: Defined location of Start Region # 8
[138851.250] Map Script: ---------------------------------------------
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 1
[138851.250] Map Script: WestX: 18
[138851.250] Map Script: SouthY: 3
[138851.250] Map Script: Width: 12
[138851.250] Map Script: Height: 18
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 436
[138851.250] Map Script: Plots: 216
[138851.250] Map Script: Fert/Plot: 2.0185185185185
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 2
[138851.250] Map Script: WestX: 30
[138851.250] Map Script: SouthY: 4
[138851.250] Map Script: Width: 9
[138851.250] Map Script: Height: 17
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 433
[138851.250] Map Script: Plots: 153
[138851.250] Map Script: Fert/Plot: 2.8300653594771
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 3
[138851.250] Map Script: WestX: 24
[138851.250] Map Script: SouthY: 21
[138851.250] Map Script: Width: 14
[138851.250] Map Script: Height: 8
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 450
[138851.250] Map Script: Plots: 112
[138851.250] Map Script: Fert/Plot: 4.0178571428571
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 4
[138851.250] Map Script: WestX: 21
[138851.250] Map Script: SouthY: 29
[138851.250] Map Script: Width: 12
[138851.250] Map Script: Height: 12
[138851.250] Map Script: AreaID: 1133
[138851.250] Map Script: Fertility: 407
[138851.250] Map Script: Plots: 144
[138851.250] Map Script: Fert/Plot: 2.8263888888889
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 5
[138851.250] Map Script: WestX: 39
[138851.250] Map Script: SouthY: 30
[138851.250] Map Script: Width: 22
[138851.250] Map Script: Height: 21
[138851.250] Map Script: AreaID: 1160
[138851.250] Map Script: Fertility: 800
[138851.250] Map Script: Plots: 462
[138851.250] Map Script: Fert/Plot: 1.7316017316017
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 6
[138851.250] Map Script: WestX: 5
[138851.250] Map Script: SouthY: 19
[138851.250] Map Script: Width: 12
[138851.250] Map Script: Height: 14
[138851.250] Map Script: AreaID: 1155
[138851.250] Map Script: Fertility: 488
[138851.250] Map Script: Plots: 168
[138851.250] Map Script: Fert/Plot: 2.9047619047619
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 7
[138851.250] Map Script: WestX: 51
[138851.250] Map Script: SouthY: 9
[138851.250] Map Script: Width: 13
[138851.250] Map Script: Height: 16
[138851.250] Map Script: AreaID: 1148
[138851.250] Map Script: Fertility: 486
[138851.250] Map Script: Plots: 208
[138851.250] Map Script: Fert/Plot: 2.3365384615385
[138851.250] Map Script: -
[138851.250] Map Script: -
[138851.250] Map Script: Data for Start Region # 8
[138851.250] Map Script: WestX: 68
[138851.250] Map Script: SouthY: 32
[138851.250] Map Script: Width: 11
[138851.250] Map Script: Height: 18
[138851.250] Map Script: AreaID: 1161
[138851.250] Map Script: Fertility: 483
[138851.250] Map Script: Plots: 198
[138851.250] Map Script: Fert/Plot: 2.4393939393939
[138851.250] Map Script: -
[138851.250] Map Script: Choosing start locations for civilizations.
[138851.250] Map Script: Map Generation - Choosing Start Locations for Civilizations
[138851.265] Map Script: Normalizing start locations and assigning them to Players.
[138851.265] Map Script: Player 0 of Civ Type CIVILIZATION_IROQUOIS
[138851.265] Map Script: Player 1 of Civ Type CIVILIZATION_MOROCCO
[138851.265] Map Script: Player 2 of Civ Type CIVILIZATION_BYZANTIUM
[138851.265] Map Script: - - - - - - - needs Coastal Start!
[138851.265] Map Script: -
[138851.265] Map Script: Player 3 of Civ Type CIVILIZATION_PORTUGAL
[138851.265] Map Script: - - - - - - - needs Coastal Start!
[138851.265] Map Script: -
[138851.265] Map Script: Player 4 of Civ Type CIVILIZATION_NETHERLANDS
[138851.265] Map Script: Player 5 of Civ Type CIVILIZATION_PERSIA
[138851.265] Map Script: Player 6 of Civ Type CIVILIZATION_AZTEC
[138851.265] Map Script: Player 7 of Civ Type CIVILIZATION_ENGLAND
[138851.265] Map Script: - - - - - - - needs Coastal Start!
[138851.265] Map Script: -
[138851.265] Map Script: Civs with Coastal Bias: 3
[138851.265] Map Script: Civs with River Bias: 0
[138851.265] Map Script: Civs with Region Priority: 4
[138851.265] Map Script: Civs with Region Avoid: 0
[138851.265] Map Script: -
[138851.265] Map Script: Region# 1 has a Coastal Start.
[138851.265] Map Script: Region# 4 has a Coastal Start.
[138851.265] Map Script: Region# 8 has a Coastal Start.
[138851.265] Map Script: iNumCoastalCivs: 3
[138851.265] Map Script: iNumUnassignableCoastStarts: 0
[138851.265] Map Script: shuffled_coastal_civs[1]: 3
[138851.265] Map Script: shuffled_coastal_civs[2]: 2
[138851.265] Map Script: shuffled_coastal_civs[3]: 7
[138851.265] Map Script: Placing Natural Wonders.
[138851.500] Map Script: -
[138851.500] Map Script: -
[138851.500] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[138851.500] Map Script: -
[138851.500] Map Script: - 206 candidates for FEATURE_CRATER
[138851.500] Map Script: - 31 candidates for FEATURE_FUJI
[138851.500] Map Script: - 4 candidates for FEATURE_MESA
[138851.500] Map Script: - 177 candidates for FEATURE_REEF
[138851.500] Map Script: - 0 candidates for FEATURE_VOLCANO
[138851.500] Map Script: - 170 candidates for FEATURE_GIBRALTAR
[138851.500] Map Script: - 14 candidates for FEATURE_GEYSER
[138851.500] Map Script: - 14 candidates for FEATURE_FOUNTAIN_YOUTH
[138851.500] Map Script: - 155 candidates for FEATURE_POTOSI
[138851.500] Map Script: - 21 candidates for FEATURE_EL_DORADO
[138851.500] Map Script: - 132 candidates for FEATURE_SRI_PADA
[138851.500] Map Script: - 6 candidates for FEATURE_MT_SINAI
[138851.500] Map Script: - 105 candidates for FEATURE_MT_KAILASH
[138851.500] Map Script: - 23 candidates for FEATURE_ULURU
[138851.500] Map Script: - 72 candidates for FEATURE_LAKE_VICTORIA
[138851.500] Map Script: - 41 candidates for FEATURE_KILIMANJARO
[138851.500] Map Script: - 88 candidates for FEATURE_SOLOMONS_MINES
[138851.500] Map Script: -
[138851.500] Map Script: --- End of candidates readout for Natural Wonders ---
[138851.500] Map Script: -
[138851.515] Map Script: -- Placed all Natural Wonders --
[138851.515] Map Script: -
[138851.515] Map Script: -
[138851.515] Map Script: Placing Resources and City States.
[138851.515] Map Script: Map Generation - Assigning Luxury Resource Distribution
[138851.515] Map Script: -
[138851.515] Map Script: Region# 6 of type 2 has been assigned Luxury ID# 21
[138851.515] Map Script: -
[138851.515] Map Script: Region# 3 of type 2 has been assigned Luxury ID# 34
[138851.515] Map Script: -
[138851.515] Map Script: Region# 4 of type 3 has been assigned Luxury ID# 33
[138851.515] Map Script: -
[138851.515] Map Script: Region# 2 of type 6 has been assigned Luxury ID# 19
[138851.515] Map Script: -
[138851.515] Map Script: Region# 7 of type 7 has been assigned Luxury ID# 25
[138851.515] Map Script: -
[138851.515] Map Script: Region# 1 of type 7 has been assigned Luxury ID# 30
[138851.515] Map Script: -
[138851.515] Map Script: Region# 8 of type 8 has been assigned Luxury ID# 13
[138851.515] Map Script: -
[138851.515] Map Script: Region# 5 of type 8 has been assigned Luxury ID# 26
[138851.515] Map Script: Luxury ID# 13 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 19 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 21 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 25 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 26 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 30 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 34 rejected by City States as already belonging to Regions.
[138851.515] Map Script: Luxury ID# 33 rejected by City States as already belonging to Regions.
[138851.515] Map Script: --- Luxury Assignment Table ---
[138851.515] Map Script: -
[138851.515] Map Script: - - Assigned to Regions - -
[138851.515] Map Script: Region# 6 has Luxury type 21
[138851.515] Map Script: Region# 3 has Luxury type 34
[138851.515] Map Script: Region# 4 has Luxury type 33
[138851.515] Map Script: Region# 2 has Luxury type 19
[138851.515] Map Script: Region# 7 has Luxury type 25
[138851.515] Map Script: Region# 1 has Luxury type 30
[138851.515] Map Script: Region# 8 has Luxury type 13
[138851.515] Map Script: Region# 5 has Luxury type 26
[138851.515] Map Script: -
[138851.515] Map Script: - - Assigned to City States - -
[138851.515] Map Script: Luxury type 27
[138851.515] Map Script: Luxury type 23
[138851.515] Map Script: Luxury type 31
[138851.515] Map Script: -
[138851.515] Map Script: - - Assigned to Random - -
[138851.515] Map Script: Luxury type 20
[138851.515] Map Script: Luxury type 17
[138851.515] Map Script: Luxury type 24
[138851.515] Map Script: Luxury type 15
[138851.515] Map Script: Luxury type 32
[138851.515] Map Script: -
[138851.515] Map Script: - - Luxuries handled via Special Case - -
[138851.515] Map Script: Luxury type 18
[138851.515] Map Script: -
[138851.515] Map Script: - - Disabled - -
[138851.515] Map Script: Luxury type 14
[138851.515] Map Script: Luxury type 22
[138851.515] Map Script: Luxury type 41
[138851.515] Map Script: Luxury type 16
[138851.515] Map Script: - - - - - - - - - - - - - - - -
[138851.515] Map Script: Map Generation - Placing City States
[138851.515] Map Script: Map Generation - Choosing sites for City States
[138851.531] Map Script: All city states assigned.
[138851.562] Map Script: Map Generation - Placing Luxuries
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 21 at start plot 13 27 in Region# 6
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 34 at start plot 30 26 in Region# 3
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 33 at start plot 24 32 in Region# 4
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 19 at start plot 34 14 in Region# 2
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 25 at start plot 56 14 in Region# 7
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 30 at start plot 22 14 in Region# 1
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 13 at start plot 72 38 in Region# 8
[138851.562] Map Script: -
[138851.562] Map Script: Attempting to place Luxury# 26 at start plot 47 40 in Region# 5
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 1
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 2
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 3
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 23 to City State# 4
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 5
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 6
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 7
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 8
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 9
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 10
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 15 to City State# 11
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 24 to City State# 12
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 20 to City State# 13
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 14
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 17 to City State# 15
[138851.562] Map Script: -
[138851.562] Map Script: -
[138851.562] Map Script: -Assigned Luxury Type 27 to City State# 16
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 30 in Region# 1
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 19 in Region# 2
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 34 in Region# 3
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 33 in Region# 4
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 26 in Region# 5
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 21 in Region# 6
[138851.562] Map Script: -
[138851.562] Map Script: - - -
[138851.562] Map Script: Attempting to place regional luxury # 25 in Region# 7
[138851.578] Map Script: -
[138851.578] Map Script: - - -
[138851.578] Map Script: Attempting to place regional luxury # 13 in Region# 8
[138851.578] Map Script: * *
[138851.578] Map Script: * iNumTypesRandom = 5
[138851.578] Map Script: * *
[138851.578] Map Script: iNumRandomLuxTarget = -8. Just putting in 3 of each random.
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: Random Luxury Target Number: 3
[138851.578] Map Script: Random Luxury Target Placed: 3
[138851.578] Map Script: -
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 22 14 in Region# 1
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 34 14 in Region# 2
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 3 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 24 for start located at Plot 30 26 in Region# 3
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 4 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 24 32 in Region# 4
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 5 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 47 40 in Region# 5
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 6 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 13 27 in Region# 6
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 7 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 7 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 56 14 in Region# 7
[138851.578] Map Script: -
[138851.578] Map Script: --- Eligible Types List for Second Luxury in Region# 8 ---
[138851.578] Map Script: - Found eligible luxury type: 18
[138851.578] Map Script: --- End of Eligible Types list for Second Luxury in Region# 8 ---
[138851.578] Map Script: -
[138851.578] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 72 38 in Region# 8
[138851.578] Map Script: Map Generation - Placing Strategics
[138851.578] Map Script: Map Generation - Placing Bonuses
[138851.578] Map Script: Map Generation - Normalize City State Locations
[138851.625] Map Script: -
[138851.625] Map Script: --- Table of Results, New Start Finder ---
[138851.625] Map Script: -
[138851.625] Map Script: Region# 1 has start plot at: 22 14 with Fertility Rating of 242
[138851.625] Map Script: -
[138851.625] Map Script: Region# 2 has start plot at: 34 14 with Fertility Rating of 276
[138851.625] Map Script: -
[138851.625] Map Script: Region# 3 has start plot at: 30 26 with Fertility Rating of 256
[138851.625] Map Script: -
[138851.625] Map Script: Region# 4 has start plot at: 24 32 with Fertility Rating of 284
[138851.625] Map Script: -
[138851.625] Map Script: Region# 5 has start plot at: 47 40 with Fertility Rating of 270
[138851.625] Map Script: -
[138851.625] Map Script: Region# 6 has start plot at: 13 27 with Fertility Rating of 265
[138851.625] Map Script: -
[138851.625] Map Script: Region# 7 has start plot at: 56 14 with Fertility Rating of 281
[138851.625] Map Script: -
[138851.625] Map Script: Region# 8 has start plot at: 72 38 with Fertility Rating of 259
[138851.625] Map Script: -
[138851.625] Map Script: --- End of Start Finder Results Table ---
[138851.625] Map Script: -
[138851.625] Map Script: -
[138851.625] Map Script: --- Table of Final Results, City State Placements ---
[138851.625] Map Script: -
[138851.625] Map Script: - City State 1 in Region 1 is located at Plot 25 3
[138851.625] Map Script: - City State 2 in Region 2 is located at Plot 32 6
[138851.625] Map Script: - City State 3 in Region 3 is located at Plot 36 25
[138851.625] Map Script: - City State 4 in Region 4 is located at Plot 32 36
[138851.625] Map Script: - City State 5 in Region 5 is located at Plot 41 45
[138851.625] Map Script: - City State 6 in Region 6 is located at Plot 12 20
[138851.625] Map Script: - City State 7 in Region 7 is located at Plot 58 22
[138851.625] Map Script: - City State 8 in Region 8 is located at Plot 77 34
[138851.625] Map Script: - City State 9 in Region -1 is located at Plot 66 16
[138851.625] Map Script: - City State 10 in Region -1 is located at Plot 42 9
[138851.625] Map Script: - City State 11 in Region 1 is located at Plot 28 19
[138851.625] Map Script: - City State 12 in Region 5 is located at Plot 58 38
[138851.625] Map Script: - City State 13 in Region -1 is located at Plot 54 45
[138851.625] Map Script: - City State 14 in Region 6 is located at Plot 7 21
[138851.625] Map Script: - City State 15 in Region 8 is located at Plot 72 45
[138851.625] Map Script: - City State 16 in Region -1 is located at Plot 60 43
[138851.625] Map Script: -
[138851.625] Map Script: - - - - -
[138851.625] Map Script: -
[138851.625] Map Script: --- Table of Final Results, Resource Distribution ---
[138851.625] Map Script: -
[138851.625] Map Script: - LUXURY Resources -
[138851.625] Map Script: - Whale...: 7
[138851.625] Map Script: - Pearls..: 0
[138851.625] Map Script: - Gold....: 4
[138851.625] Map Script: - Silver..: 0
[138851.625] Map Script: - Gems....: 7
[138851.625] Map Script: - Marble..: 6
[138851.625] Map Script: - Ivory...: 7
[138851.625] Map Script: - Fur.....: 9
[138851.625] Map Script: - Dye.....: 7
[138851.625] Map Script: - Spices..: 0
[138851.625] Map Script: - Silk....: 1
[138851.625] Map Script: - Sugar...: 5
[138851.625] Map Script: - Cotton..: 7
[138851.625] Map Script: - Wine....: 8
[138851.625] Map Script: - Incense.: 7
[138851.625] Map Script: - Expansion LUXURY Resources -
[138851.625] Map Script: - Copper..: 8
[138851.625] Map Script: - Salt....: 0
[138851.625] Map Script: - Citrus..: 5
[138851.625] Map Script: - Truffles: 5
[138851.625] Map Script: - Crab....: 3
[138851.625] Map Script: - Cocoa...: 0
[138851.625] Map Script: -
[138851.625] Map Script: + TOTAL.Lux: 132
[138851.625] Map Script: -
[138851.625] Map Script: - STRATEGIC Resources -
[138851.625] Map Script: - Iron....: 50
[138851.625] Map Script: - Horse...: 62
[138851.625] Map Script: - Coal....: 80
[138851.625] Map Script: - Oil.....: 156
[138851.625] Map Script: - Aluminum: 50
[138851.625] Map Script: - Uranium.: 24
[138851.625] Map Script: -
[138851.625] Map Script: - BONUS Resources -
[138851.625] Map Script: - Cow.....: 17
[138851.625] Map Script: - Wheat...: 10
[138851.625] Map Script: - Sheep...: 21
[138851.625] Map Script: - Deer....: 29
[138851.625] Map Script: - Banana..: 7
[138851.625] Map Script: - Fish....: 82
[138851.625] Map Script: - Stone...: 18
[138851.625] Map Script: - Bison...: 7
[138851.625] Map Script: -
[138851.625] Map Script: -----------------------------------------------------
[138851.625] Map Script: -------------------------------
[138851.625] Map Script: Map Generation - Adding Goodies
[138851.640] Map Script: -------------------------------
[138851.640] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[138868.140] CivilopediaScreen: SetSelectedCategory(12)
[138868.140] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[138868.250] CivilopediaScreen: SetSelectedCategory(1)
[138868.250] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[138868.671] CityBannerManager: This is the modded CityBannerManager from 'UI - Improved City Banner' and JFD's Cities in Development
[138868.703] CityBannerManager: This is the modded CityStateStatusHelper from CBP
[138869.828] NotificationPanel: Custom Notification Panel loaded -- Original Author: bc1, adapted for CP, CID, and RtP by JFD
[138870.343] UnitPanel: This is the modded UnitPanel from 'UI - Condensed Promotions'
[138871.250] File Error: UI/InGame/CivilizationOverview.lua
[138871.250] Runtime Error: Error loading UI/InGame/CivilizationOverview.lua.
[138871.500] DiploList: This is the modded CityStateStatusHelper from CBP
[138871.609] SimpleDiploTrade: This is the modded TradeLogic from CBP
[138872.187] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[138872.187] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[138875.921] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[138876.000] DeclareWarPopup: This is the modded DeclareWarPopup from CP
[138876.625] WhosWinningPopup: This is the 'UI - Enhanced Rankings - WhosWinningPopup' mod script.
[138877.828] CityStateGreetingPopup: This is the modded CityStateStatusHelper from CBP
[138877.875] CityStateDiploPopup: This is the modded CityStateStatusHelper from CBP
[138879.343] EconomicGeneralInfo: Total Units - 2
[138879.343] EconomicGeneralInfo: Maint Free Units - 0
[138879.343] EconomicGeneralInfo: Paid Units - 2
[138879.437] EconomicGeneralInfo: Total Units - 2
[138879.437] EconomicGeneralInfo: Maint Free Units - 0
[138879.437] EconomicGeneralInfo: Paid Units - 2
[138879.562] DiploCurrentDeals: This is the modded TradeLogic from CBP
[138879.671] DiploRelationships: This is the modded CityStateStatusHelper from CBP
[138879.703] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
[138881.984] ChoosePantheonPopup: -252
[138881.984] ChoosePantheonPopup: 963
[138881.984] ChoosePantheonPopup: 711
[138883.937] EspionageOverview: This is the modded EspionageOverview from CBP
[138883.937] EspionageOverview: This is the modded CityStateStatusHelper from CBP
[138884.671] ProductionPopup: This is the 'CP Production Mod Replacement.'
[138884.671] ProductionPopup: This is the modded ProductionPopup from 'UI - City Production Queue Enhancements'
[138885.234] ChooseIdeologyPopup: -252
[138885.234] ChooseIdeologyPopup: 963
[138885.234] ChooseIdeologyPopup: 711
[138885.281] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[138885.343] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[138885.453] CultureOverview: This is the modded CultureOverview from CBP
[138885.453] CultureOverview: Non-Wonder Great Work buildings
[138885.453] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 1x GW / CIVILIZATION_ASSYRIA (2,1)
[138885.453] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,2)
[138885.453] CultureOverview: 26:BUILDINGCLASS_THEATRE/BUILDING_THEATRE: 1x GW / Generic (7,7)
[138885.453] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (7,3)
[138885.453] CultureOverview: 116:BUILDINGCLASS_OPERA_HOUSE/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (7,3)
[138885.453] CultureOverview: 166:BUILDINGCLASS_EE_GALLERY/BUILDING_EE_GALLERY: 1x GW / Generic (8,3)
[138885.453] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,2)
[138885.453] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 1x GW / Generic (13,2)
[138885.453] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[138885.453] CultureOverview: 271:BUILDINGCLASS_JFD_DAOGUAN/BUILDING_JFD_DAOGUAN: 1x GW / Generic (no tech)
[138885.453] CultureOverview: 273:BUILDINGCLASS_JFD_MANDIR/BUILDING_JFD_MANDIR: 1x GW / Generic (no tech)
[138885.500] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[138885.687] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[138885.687] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[138886.078] TopPanel: This is the JFD's Global Modded Top Panel
[138886.953] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[138887.062] EventChoicePopupCity: This is the City Event Popup Manager from CBP
[138887.218] EventChoicePopup: This is the Event Popup Manager from CBP
[138887.437] JFD_CID_Colonies_NetherlandsFunctions: Prince William is in this game
[138887.484] JFD_CID_Colonies_PortugalFunctions: Queen Maria I is in this game
[138887.718] JFD_CID_Functions: Loading TableSaverLoader.lua...
[138887.796] JFD_CID_Functions: Loading TSL Serializer Core...
[138887.796] JFD_CID_Functions: TSL Serializer Core Version: 3
[138887.796] JFD_CID_Functions: LuaEvents for TSL Master not yet active. Enabling...
[138887.796] JFD_CID_Functions: TSL Serializer Master activation completed.
[138887.796] JFD_CID_Functions: Core TSL Serializer components for version 3 loaded successfully.
[138887.796] JFD_CID_Functions: Index is currently 1
[138887.796] JFD_CID_Functions: TSL Master assigning index of 1 to ID request.
[138887.796] JFD_CID_Functions: Registering table 'JFD_CID' for use with TSLSerializer...
[138887.796] JFD_CID_Functions: Creating SavedGameDB tables for new game: JFD_CID_Data and JFD_CID_Info
[138888.140] JFD_CID_Functions: TableSave time: 0.21800000000002, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138888.593] JFD_RTP_Mercenaries_Functions: Loading TableSaverLoader.lua...
[138888.625] JFD_RTP_Mercenaries_Functions: Loading TSL Serializer Core...
[138888.625] JFD_RTP_Mercenaries_Functions: TSL Serializer Core Version: 3
[138888.625] JFD_RTP_Mercenaries_Functions: Core TSL Serializer components for version 3 loaded successfully.
[138888.625] JFD_RTP_Mercenaries_Functions: Index is currently 1
[138888.625] JFD_RTP_Mercenaries_Functions: TSL Master assigning index of 2 to ID request.
[138888.625] JFD_RTP_Mercenaries_Functions: Registering table 'JFD_RTP_Contracts' for use with TSLSerializer...
[138888.671] JFD_RTP_Mercenaries_Functions: Creating SavedGameDB tables for new game: JFD_RTP_Contracts_Data and JFD_RTP_Contracts_Info
[138889.062] JFD_RTP_Mercenaries_Functions: TableSave time: 0.28899999999999, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138889.093] JFD_RTP_Piety_AztecsFunctions: Emperor Montezuma is in this game
[138889.468] Runtime Error: Assets\UI\CommonBehaviors.lua:62: attempt to index field 'Panel' (a nil value)
[138889.468] Runtime Error: Error loading C:\Users\Mr. C\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 21)\Components/Sovereignty/Lua/UI/JFD_RTP_Sovereignty_GovernmentOverview.lua.
[138889.531] BuildingResourcePerEra: loaded
[138889.578] BuildingYieldFromCityStates: loaded
[138889.609] CityInfoStack: loaded
[138889.640] EnactDescisionsPopup: --=======================================================================================================================
[138889.640] EnactDescisionsPopup: Loading Random Events
[138889.640] EnactDescisionsPopup: --=======================================================================================================================
[138889.671] EnactDescisionsPopup: Using Sukritact's NewSaveUtils
[138889.687] EnactDescisionsPopup: Core Decisions: loaded
[138889.718] EnactDescisionsPopup: Civ Specific Decisions: loaded
[138889.906] EnactDescisionsPopup: Religious Decisions: loaded
[138890.015] EnactDescisionsPopup: JFD's Piety Decisions: loaded
[138890.187] EnactDescisionsPopup: Calculating size and anchoring
[138890.218] LuaEvents.PlayerEnteredNewEra: loaded
[138890.343] RandomEventsPopup: --=======================================================================================================================
[138890.343] RandomEventsPopup: Loading Random Events
[138890.343] RandomEventsPopup: --=======================================================================================================================
[138890.343] RandomEventsPopup: Using Sukritact's NewSaveUtils
[138892.828] RandomEventsPopup: Core Events: loaded
[138893.750] RandomEventsPopup: Civ Events: loaded
[138893.765] RandomEventsPopup: Religious Events: loaded
[138893.812] RandomEventsPopup: JFD's CulDiv Events: loaded
[138894.015] RandomEventsPopup: JFD's Piety Events: loaded
[138894.031] RandomEventsPopup: JFD's Epithets Events: loaded
[138894.171] RandomEventsPopup: --=======================================================================================================================
[138894.171] RandomEventsPopup: --=======================================================================================================================
[138894.203] SanMarco_Functions: loaded
[138894.234] Sukritact_ChangeResearchProgress: loaded
[138894.593] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
[138894.703] DiploTrade: This is the modded TradeLogic from CBP
[138895.125] AdvisorInfoPopup: Closing Advisor Info
[138895.125] Demographics: Dequeuing demographics
[138895.125] Demographics: Dequeuing demographics
[138910.890] JFD_CID_Functions: Game control acquired by player. TSL Master standing by...
[138910.890] JFD_CID_Functions: Player entering game...
[138911.000] JFD_RTP_Mercenaries_Functions: Player entering game...
[138924.500] InGame: OnInterfaceModeChanged
[138924.500] InGame: oldInterfaceMode: 1
[138924.500] InGame: newInterfaceMode: 3
[138926.156] InGame: OnInterfaceModeChanged
[138926.156] InGame: oldInterfaceMode: 3
[138926.156] InGame: newInterfaceMode: 1
[138944.890] TechPopup: stealingTechTargetPlayerID: -1
[138944.890] TechPopup: iValue: 0
[138947.250] EnactDescisionsPopup: Calculating size and anchoring
[138956.765] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]0 [ICON_JFD_SHACKLES] Shackles[NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[138960.687] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138960.781] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[138963.359] TurnProcessing: Hiding TurnProcessing
[138964.250] InGame: OnInterfaceModeChanged
[138964.250] InGame: oldInterfaceMode: 1
[138964.250] InGame: newInterfaceMode: 3
[138965.328] InGame: OnInterfaceModeChanged
[138965.328] InGame: oldInterfaceMode: 3
[138965.328] InGame: newInterfaceMode: 1
[138976.875] TurnProcessing: Hiding TurnProcessing
[138977.906] InGame: OnInterfaceModeChanged
[138977.906] InGame: oldInterfaceMode: 1
[138977.906] InGame: newInterfaceMode: 3
[138978.968] InGame: OnInterfaceModeChanged
[138978.968] InGame: oldInterfaceMode: 3
[138978.968] InGame: newInterfaceMode: 1
[138982.671] Runtime Error: Sound cannot be found
[138989.250] TurnProcessing: Hiding TurnProcessing
[138990.328] EventChoicePopup: Displaying Event Selection Popup
[138990.328] EventChoicePopup: Getting choice list for event
[138990.328] EventChoicePopup: Found our event
[138990.328] EventChoicePopup: Found an event choice
[138990.328] EventChoicePopup: event choice added
[138998.640] EventChoicePopup: Making ChoicePLAYER_EVENT_COMET_CHOICE_1
[139016.656] TurnProcessing: Hiding TurnProcessing
[139021.437] InGame: OnInterfaceModeChanged
[139021.437] InGame: oldInterfaceMode: 1
[139021.437] InGame: newInterfaceMode: 3
[139023.390] InGame: OnInterfaceModeChanged
[139023.390] InGame: oldInterfaceMode: 3
[139023.390] InGame: newInterfaceMode: 1
[139033.765] TurnProcessing: Hiding TurnProcessing
[139034.453] InGame: OnInterfaceModeChanged
[139034.453] InGame: oldInterfaceMode: 1
[139034.453] InGame: newInterfaceMode: 3
[139035.796] InGame: OnInterfaceModeChanged
[139035.796] InGame: oldInterfaceMode: 3
[139035.796] InGame: newInterfaceMode: 1
[139038.046] InGame: OnInterfaceModeChanged
[139038.046] InGame: oldInterfaceMode: 1
[139038.046] InGame: newInterfaceMode: 3
[139039.000] InGame: OnInterfaceModeChanged
[139039.000] InGame: oldInterfaceMode: 3
[139039.000] InGame: newInterfaceMode: 1
[139050.281] TurnProcessing: Hiding TurnProcessing
[139050.937] InGame: OnInterfaceModeChanged
[139050.937] InGame: oldInterfaceMode: 1
[139050.937] InGame: newInterfaceMode: 3
[139051.984] InGame: OnInterfaceModeChanged
[139051.984] InGame: oldInterfaceMode: 3
[139051.984] InGame: newInterfaceMode: 1
[139081.875] TurnProcessing: Hiding TurnProcessing
[139082.828] InGame: OnInterfaceModeChanged
[139082.828] InGame: oldInterfaceMode: 1
[139082.828] InGame: newInterfaceMode: 3
[139084.531] InGame: OnInterfaceModeChanged
[139084.531] InGame: oldInterfaceMode: 3
[139084.531] InGame: newInterfaceMode: 1
[139097.437] TurnProcessing: Hiding TurnProcessing
[139097.890] InGame: OnInterfaceModeChanged
[139097.890] InGame: oldInterfaceMode: 1
[139097.890] InGame: newInterfaceMode: 3
[139098.796] InGame: OnInterfaceModeChanged
[139098.796] InGame: oldInterfaceMode: 3
[139098.796] InGame: newInterfaceMode: 1
[139102.890] InGame: OnInterfaceModeChanged
[139102.890] InGame: oldInterfaceMode: 1
[139102.890] InGame: newInterfaceMode: 3
[139103.687] InGame: OnInterfaceModeChanged
[139103.687] InGame: oldInterfaceMode: 3
[139103.687] InGame: newInterfaceMode: 1
[139116.984] TurnProcessing: Hiding TurnProcessing
[139121.875] InGame: OnInterfaceModeChanged
[139121.875] InGame: oldInterfaceMode: 1
[139121.875] InGame: newInterfaceMode: 3
[139122.828] InGame: OnInterfaceModeChanged
[139122.828] InGame: oldInterfaceMode: 3
[139122.828] InGame: newInterfaceMode: 1
[139129.234] TechPopup: stealingTechTargetPlayerID: -1
[139129.234] TechPopup: iValue: 0
[139136.343] CivilopediaScreen: SetSelectedCategory(2)
[139136.343] CivilopediaScreen: CivilopediaCategory[CategoryGameConcepts].DisplayList
[139136.484] CivilopediaScreen: SetSelectedCategory(12)
[139136.484] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[139136.531] CivilopediaScreen: SetSelectedCategory(1)
[139136.531] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[139137.593] CivilopediaScreen: SetSelectedCategory(10)
[139137.593] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].DisplayList
[139139.390] CivilopediaScreen: SetSelectedCategory(7)
[139139.390] CivilopediaScreen: CivilopediaCategory[CategoryWonders].DisplayList
[139145.203] CivilopediaScreen: CivilopediaCategory[CategoryWonders].SelectArticle
[139145.234] CivilopediaScreen: function: 132B8320
[139149.750] CivilopediaScreen: SetSelectedCategory(6)
[139149.750] CivilopediaScreen: CivilopediaCategory[CategoryBuildings].DisplayList
[139192.890] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]0 [ICON_JFD_SHACKLES] Shackles[NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139193.656] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]0 [ICON_JFD_SHACKLES] Shackles[NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139199.031] TurnProcessing: Hiding TurnProcessing
[139200.484] InGame: OnInterfaceModeChanged
[139200.484] InGame: oldInterfaceMode: 1
[139200.484] InGame: newInterfaceMode: 3
[139201.390] InGame: OnInterfaceModeChanged
[139201.390] InGame: oldInterfaceMode: 3
[139201.390] InGame: newInterfaceMode: 1
[139218.531] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[139218.812] JFD_RTP_Mercenaries_Functions: TableSave time: 0.16499999999996, inserts: 1, deletes: 0, updates: 0, unchanged: 0, checksum: 19
[139221.578] TurnProcessing: Hiding TurnProcessing
[139222.078] InGame: OnInterfaceModeChanged
[139222.078] InGame: oldInterfaceMode: 1
[139222.078] InGame: newInterfaceMode: 3
[139223.281] InGame: OnInterfaceModeChanged
[139223.281] InGame: oldInterfaceMode: 3
[139223.281] InGame: newInterfaceMode: 1
[139233.984] SocialPolicyPopup: In UpdateDisplay()
[139234.031] TurnProcessing: Hiding TurnProcessing
[139238.109] SocialPolicyPopup: In UpdateDisplay()
[139252.656] TurnProcessing: Hiding TurnProcessing
[139253.656] InGame: OnInterfaceModeChanged
[139253.656] InGame: oldInterfaceMode: 1
[139253.656] InGame: newInterfaceMode: 10
[139254.656] InGame: OnInterfaceModeChanged
[139254.656] InGame: oldInterfaceMode: 10
[139254.656] InGame: newInterfaceMode: 1
[139254.718] InGame: OnInterfaceModeChanged
[139254.718] InGame: oldInterfaceMode: 1
[139254.718] InGame: newInterfaceMode: 3
[139254.843] InGame: OnInterfaceModeChanged
[139254.843] InGame: oldInterfaceMode: 3
[139254.843] InGame: newInterfaceMode: 1
[139270.359] TurnProcessing: Hiding TurnProcessing
[139282.343] TurnProcessing: Hiding TurnProcessing
[139283.000] InGame: OnInterfaceModeChanged
[139283.000] InGame: oldInterfaceMode: 1
[139283.000] InGame: newInterfaceMode: 10
[139284.000] InGame: OnInterfaceModeChanged
[139284.000] InGame: oldInterfaceMode: 10
[139284.000] InGame: newInterfaceMode: 1
[139284.046] InGame: OnInterfaceModeChanged
[139284.046] InGame: oldInterfaceMode: 1
[139284.046] InGame: newInterfaceMode: 3
[139284.203] InGame: OnInterfaceModeChanged
[139284.203] InGame: oldInterfaceMode: 3
[139284.203] InGame: newInterfaceMode: 1
[139299.562] TurnProcessing: Hiding TurnProcessing
[139308.468] InGame: OnInterfaceModeChanged
[139308.468] InGame: oldInterfaceMode: 1
[139308.468] InGame: newInterfaceMode: 10
[139309.609] InGame: OnInterfaceModeChanged
[139309.609] InGame: oldInterfaceMode: 10
[139309.609] InGame: newInterfaceMode: 1
[139309.656] InGame: OnInterfaceModeChanged
[139309.656] InGame: oldInterfaceMode: 1
[139309.656] InGame: newInterfaceMode: 3
[139309.812] InGame: OnInterfaceModeChanged
[139309.812] InGame: oldInterfaceMode: 3
[139309.812] InGame: newInterfaceMode: 1
[139318.265] TechPopup: stealingTechTargetPlayerID: -1
[139318.265] TechPopup: iValue: 0
[139329.484] TurnProcessing: Hiding TurnProcessing
[139331.578] InGame: OnInterfaceModeChanged
[139331.578] InGame: oldInterfaceMode: 1
[139331.578] InGame: newInterfaceMode: 10
[139332.484] InGame: OnInterfaceModeChanged
[139332.484] InGame: oldInterfaceMode: 10
[139332.484] InGame: newInterfaceMode: 1
[139332.531] InGame: OnInterfaceModeChanged
[139332.531] InGame: oldInterfaceMode: 1
[139332.531] InGame: newInterfaceMode: 3
[139332.703] InGame: OnInterfaceModeChanged
[139332.703] InGame: oldInterfaceMode: 3
[139332.703] InGame: newInterfaceMode: 1
[139357.828] TurnProcessing: Hiding TurnProcessing
[139358.765] InGame: OnInterfaceModeChanged
[139358.765] InGame: oldInterfaceMode: 1
[139358.765] InGame: newInterfaceMode: 3
[139364.921] InGame: OnInterfaceModeChanged
[139364.921] InGame: oldInterfaceMode: 3
[139364.921] InGame: newInterfaceMode: 1
[139367.031] SocialPolicyPopup: In UpdateDisplay()
[139368.984] SocialPolicyPopup: Clicked on Policy: 2
[139368.984] SocialPolicyPopup: bHasPolicy: false
[139368.984] SocialPolicyPopup: bCanAdoptPolicy: true
[139368.984] SocialPolicyPopup: Policy Blocked: false
[139370.468] SocialPolicyPopup: In UpdateDisplay()
[139391.093] TurnProcessing: Hiding TurnProcessing
[139404.234] TurnProcessing: Hiding TurnProcessing
[139414.671] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[139414.765] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[139417.562] TurnProcessing: Hiding TurnProcessing
[139431.171] TurnProcessing: Hiding TurnProcessing
[139434.781] EnactDescisionsPopup: Calculating size and anchoring
[139449.359] TurnProcessing: Hiding TurnProcessing
[139461.546] TurnProcessing: Hiding TurnProcessing
[139471.984] TurnProcessing: Hiding TurnProcessing
[139480.781] TechPopup: stealingTechTargetPlayerID: -1
[139480.781] TechPopup: iValue: 0
[139494.750] TurnProcessing: Hiding TurnProcessing
[139495.843] SocialPolicyPopup: In UpdateDisplay()
[139497.656] SocialPolicyPopup: Clicked on Policy: 3
[139497.656] SocialPolicyPopup: bHasPolicy: false
[139497.656] SocialPolicyPopup: bCanAdoptPolicy: true
[139497.656] SocialPolicyPopup: Policy Blocked: false
[139498.578] SocialPolicyPopup: In UpdateDisplay()
[139512.437] TurnProcessing: Hiding TurnProcessing
[139523.984] TurnProcessing: Hiding TurnProcessing
[139538.968] TurnProcessing: Hiding TurnProcessing
[139540.718] InGame: OnInterfaceModeChanged
[139540.718] InGame: oldInterfaceMode: 1
[139540.718] InGame: newInterfaceMode: 3
[139542.031] InGame: OnInterfaceModeChanged
[139542.031] InGame: oldInterfaceMode: 3
[139542.031] InGame: newInterfaceMode: 1
[139556.890] TurnProcessing: Hiding TurnProcessing
[139562.484] InGame: OnInterfaceModeChanged
[139562.484] InGame: oldInterfaceMode: 1
[139562.484] InGame: newInterfaceMode: 3
[139563.343] InGame: OnInterfaceModeChanged
[139563.343] InGame: oldInterfaceMode: 3
[139563.343] InGame: newInterfaceMode: 1
[139583.828] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]5 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]5 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139584.609] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]5 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]5 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139589.609] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[139589.781] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[139592.921] TurnProcessing: Hiding TurnProcessing
[139595.015] InGame: OnInterfaceModeChanged
[139595.015] InGame: oldInterfaceMode: 1
[139595.015] InGame: newInterfaceMode: 3
[139596.781] InGame: OnInterfaceModeChanged
[139596.781] InGame: oldInterfaceMode: 3
[139596.781] InGame: newInterfaceMode: 1
[139601.843] TechPopup: stealingTechTargetPlayerID: -1
[139601.843] TechPopup: iValue: 0
[139629.140] TurnProcessing: Hiding TurnProcessing
[139631.687] InGame: OnInterfaceModeChanged
[139631.687] InGame: oldInterfaceMode: 1
[139631.687] InGame: newInterfaceMode: 3
[139632.968] InGame: OnInterfaceModeChanged
[139632.968] InGame: oldInterfaceMode: 3
[139632.968] InGame: newInterfaceMode: 1
[139657.531] TurnProcessing: Hiding TurnProcessing
[139747.375] InGame: OnInterfaceModeChanged
[139747.375] InGame: oldInterfaceMode: 1
[139747.375] InGame: newInterfaceMode: 3
[139753.031] InGame: OnInterfaceModeChanged
[139753.031] InGame: oldInterfaceMode: 3
[139753.031] InGame: newInterfaceMode: 1
[139766.953] TurnProcessing: Hiding TurnProcessing
[139776.593] InGame: OnInterfaceModeChanged
[139776.593] InGame: oldInterfaceMode: 1
[139776.593] InGame: newInterfaceMode: 3
[139777.500] InGame: OnInterfaceModeChanged
[139777.500] InGame: oldInterfaceMode: 3
[139777.500] InGame: newInterfaceMode: 1
[139800.828] Runtime Error: Sound cannot be found
[139801.609] TurnProcessing: Hiding TurnProcessing
[139812.546] EventChoicePopupCity: Displaying Event Selection Popup
[139812.546] EventChoicePopupCity: Getting choice list for city event
[139812.546] EventChoicePopupCity: Found our city event 9
[139812.546] EventChoicePopupCity: Found a city event choice
[139812.546] EventChoicePopupCity: city event choice added
[139812.546] EventChoicePopupCity: Found a city event choice
[139812.546] EventChoicePopupCity: city event choice added
[139812.546] EventChoicePopupCity: Found a city event choice
[139812.546] EventChoicePopupCity: city event choice added
[139836.000] EventChoicePopupCity: Making Choice CITY_EVENT_MONUMENT_DEVELOPMENT_CHOICE_1
[139844.421] InGame: OnInterfaceModeChanged
[139844.421] InGame: oldInterfaceMode: 1
[139844.421] InGame: newInterfaceMode: 10
[139845.515] InGame: OnInterfaceModeChanged
[139845.515] InGame: oldInterfaceMode: 10
[139845.515] InGame: newInterfaceMode: 1
[139845.593] InGame: OnInterfaceModeChanged
[139845.593] InGame: oldInterfaceMode: 1
[139845.593] InGame: newInterfaceMode: 3
[139845.718] InGame: OnInterfaceModeChanged
[139845.718] InGame: oldInterfaceMode: 3
[139845.718] InGame: newInterfaceMode: 1
[139876.734] TurnProcessing: Hiding TurnProcessing
[139885.140] InGame: OnInterfaceModeChanged
[139885.140] InGame: oldInterfaceMode: 1
[139885.140] InGame: newInterfaceMode: 10
[139886.250] InGame: OnInterfaceModeChanged
[139886.250] InGame: oldInterfaceMode: 10
[139886.250] InGame: newInterfaceMode: 1
[139886.343] InGame: OnInterfaceModeChanged
[139886.343] InGame: oldInterfaceMode: 1
[139886.343] InGame: newInterfaceMode: 3
[139886.453] InGame: OnInterfaceModeChanged
[139886.453] InGame: oldInterfaceMode: 3
[139886.453] InGame: newInterfaceMode: 1
[139901.203] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[139911.734] TurnProcessing: Hiding TurnProcessing
[139914.234] InGame: OnInterfaceModeChanged
[139914.234] InGame: oldInterfaceMode: 1
[139914.234] InGame: newInterfaceMode: 3
[139915.140] InGame: OnInterfaceModeChanged
[139915.140] InGame: oldInterfaceMode: 3
[139915.140] InGame: newInterfaceMode: 1
[139939.484] TurnProcessing: Hiding TurnProcessing
[139942.890] InGame: OnInterfaceModeChanged
[139942.890] InGame: oldInterfaceMode: 1
[139942.890] InGame: newInterfaceMode: 3
[139946.609] InGame: OnInterfaceModeChanged
[139946.609] InGame: oldInterfaceMode: 3
[139946.609] InGame: newInterfaceMode: 1
[139962.515] TurnProcessing: Hiding TurnProcessing
[140000.203] TurnProcessing: Hiding TurnProcessing
[140001.875] SocialPolicyPopup: In UpdateDisplay()
[140004.796] SocialPolicyPopup: Clicked on Policy: 1
[140004.796] SocialPolicyPopup: bHasPolicy: false
[140004.796] SocialPolicyPopup: bCanAdoptPolicy: true
[140004.796] SocialPolicyPopup: Policy Blocked: false
[140005.703] SocialPolicyPopup: In UpdateDisplay()
[140015.609] InGame: OnInterfaceModeChanged
[140015.609] InGame: oldInterfaceMode: 1
[140015.609] InGame: newInterfaceMode: 3
[140023.109] InGame: OnInterfaceModeChanged
[140023.109] InGame: oldInterfaceMode: 3
[140023.109] InGame: newInterfaceMode: 1
[140037.828] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[140037.953] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[140041.625] TurnProcessing: Hiding TurnProcessing
[140053.843] TechPopup: stealingTechTargetPlayerID: -1
[140053.843] TechPopup: iValue: 0
[140056.984] InGame: OnInterfaceModeChanged
[140056.984] InGame: oldInterfaceMode: 1
[140056.984] InGame: newInterfaceMode: 3
[140058.796] InGame: OnInterfaceModeChanged
[140058.796] InGame: oldInterfaceMode: 3
[140058.796] InGame: newInterfaceMode: 1
[140060.000] InGame: OnInterfaceModeChanged
[140060.000] InGame: oldInterfaceMode: 1
[140060.000] InGame: newInterfaceMode: 3
[140060.000] InGame: OnInterfaceModeChanged
[140060.000] InGame: oldInterfaceMode: 3
[140060.000] InGame: newInterfaceMode: 1
[140062.000] InGame: OnInterfaceModeChanged
[140062.000] InGame: oldInterfaceMode: 1
[140062.000] InGame: newInterfaceMode: 3
[140065.515] InGame: OnInterfaceModeChanged
[140065.515] InGame: oldInterfaceMode: 3
[140065.515] InGame: newInterfaceMode: 1
[140069.296] Runtime Error: Sound cannot be found
[140081.656] TurnProcessing: Hiding TurnProcessing
[140083.015] EventChoicePopup: Displaying Event Selection Popup
[140083.015] EventChoicePopup: Getting choice list for event
[140083.015] EventChoicePopup: Found our event
[140083.015] EventChoicePopup: Found an event choice
[140083.015] EventChoicePopup: event choice added
[140094.921] EventChoicePopup: Making ChoicePLAYER_EVENT_ECLIPSE_CHOICE_1
[140117.796] TurnProcessing: Hiding TurnProcessing
[140120.015] InGame: OnInterfaceModeChanged
[140120.015] InGame: oldInterfaceMode: 1
[140120.015] InGame: newInterfaceMode: 3
[140121.062] InGame: OnInterfaceModeChanged
[140121.062] InGame: oldInterfaceMode: 3
[140121.062] InGame: newInterfaceMode: 1
[140139.750] TurnProcessing: Hiding TurnProcessing
[140141.546] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[140147.953] InGame: OnInterfaceModeChanged
[140147.953] InGame: oldInterfaceMode: 1
[140147.953] InGame: newInterfaceMode: 3
[140149.296] InGame: OnInterfaceModeChanged
[140149.296] InGame: oldInterfaceMode: 3
[140149.296] InGame: newInterfaceMode: 1
[140165.765] TurnProcessing: Hiding TurnProcessing
[140183.265] TurnProcessing: Hiding TurnProcessing
[140184.750] InGame: OnInterfaceModeChanged
[140184.750] InGame: oldInterfaceMode: 1
[140184.750] InGame: newInterfaceMode: 3
[140188.453] InGame: OnInterfaceModeChanged
[140188.453] InGame: oldInterfaceMode: 3
[140188.453] InGame: newInterfaceMode: 1
[140209.453] TurnProcessing: Hiding TurnProcessing
[140252.171] TurnProcessing: Hiding TurnProcessing
[140255.484] TopPanel: 0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140268.187] TurnProcessing: Hiding TurnProcessing
[140291.328] TopPanel: 0 [ICON_RES_IRON] Iron[NEWLINE][NEWLINE]0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140291.578] Runtime Error: Sound cannot be found
[140292.562] TurnProcessing: Hiding TurnProcessing
[140302.593] TechPopup: stealingTechTargetPlayerID: -1
[140302.593] TechPopup: iValue: 0
[140304.343] EventChoicePopup: Displaying Event Selection Popup
[140304.343] EventChoicePopup: Getting choice list for event
[140304.343] EventChoicePopup: Found our event
[140304.343] EventChoicePopup: Found an event choice
[140304.343] EventChoicePopup: event choice added
[140312.750] EventChoicePopup: Making ChoicePLAYER_EVENT_METEOR_CHOICE_3
[140328.375] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[140328.484] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[140331.828] TurnProcessing: Hiding TurnProcessing
[140351.953] TurnProcessing: Hiding TurnProcessing
[140367.593] TurnProcessing: Hiding TurnProcessing
[140397.140] Runtime Error: Sound cannot be found
[140410.625] TurnProcessing: Hiding TurnProcessing
[140412.718] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[140414.171] EventChoicePopup: Displaying Event Selection Popup
[140414.171] EventChoicePopup: Getting choice list for event
[140414.171] EventChoicePopup: Found our event
[140414.171] EventChoicePopup: Found an event choice
[140414.171] EventChoicePopup: event choice added
[140421.765] EventChoicePopup: Making ChoicePLAYER_EVENT_HEAT_WAVE_CHOICE_4
[140439.343] TurnProcessing: Hiding TurnProcessing
[140457.906] TurnProcessing: Hiding TurnProcessing
[140462.750] SocialPolicyPopup: In UpdateDisplay()
[140467.609] SocialPolicyPopup: Clicked on Policy: 5
[140467.609] SocialPolicyPopup: bHasPolicy: false
[140467.609] SocialPolicyPopup: bCanAdoptPolicy: true
[140467.609] SocialPolicyPopup: Policy Blocked: false
[140468.625] SocialPolicyPopup: In UpdateDisplay()
[140488.515] TopPanel: 0 [ICON_RES_IRON] Iron[NEWLINE][NEWLINE]0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140492.203] TurnProcessing: Hiding TurnProcessing
[140496.656] TechPopup: stealingTechTargetPlayerID: -1
[140496.656] TechPopup: iValue: 0
[140514.296] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees
[140514.343] TurnProcessing: Hiding TurnProcessing
[140519.765] Runtime Error: Sound cannot be found
[140535.406] TurnProcessing: Hiding TurnProcessing
[140535.546] EventChoicePopup: Displaying Event Selection Popup
[140535.546] EventChoicePopup: Getting choice list for event
[140535.546] EventChoicePopup: Found our event
[140535.546] EventChoicePopup: Found an event choice
[140535.562] EventChoicePopup: event choice added
[140535.562] EventChoicePopup: Found an event choice
[140535.562] EventChoicePopup: event choice added
[140553.218] EventChoicePopup: Making ChoicePLAYER_EVENT_ICE_AGE_CHOICE_1
[140576.390] TurnProcessing: Hiding TurnProcessing
[140593.984] JFD_CID_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[140594.109] JFD_RTP_Mercenaries_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[140597.312] TurnProcessing: Hiding TurnProcessing
[140612.375] TechPopup: stealingTechTargetPlayerID: -1
[140612.375] TechPopup: iValue: 0
[140629.015] TurnProcessing: Hiding TurnProcessing
[140706.828] TurnProcessing: Hiding TurnProcessing
[140717.562] EnactDescisionsPopup: Call a Mourning War against Riga true false nil
[140717.562] EnactDescisionsPopup: Call a Mourning War against Kathmandu true false nil
[140717.562] EnactDescisionsPopup: Call a Mourning War against Singapore true false nil
[140717.562] EnactDescisionsPopup: Call a Mourning War against Manila true false nil
[140717.640] EnactDescisionsPopup: Calculating size and anchoring
[140734.562] TopPanel: 2 [ICON_RES_IRON] Iron: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]0 [ICON_RES_HORSE] Horses[NEWLINE][NEWLINE]0 [ICON_JFD_POWER] Power[NEWLINE][NEWLINE]11 [ICON_JFD_SHACKLES] Shackles: [COLOR_POSITIVE_TEXT]11 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_JFD_DIGNITARY] Dignitaries: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR][NEWLINE][NEWLINE]2 [ICON_MAGISTRATES] Magistrates: [COLOR_POSITIVE_TEXT]2 Total[ENDCOLOR], [COLOR_WARNING_TEXT]0 Used[ENDCOLOR]
[140737.390] TurnProcessing: Hiding TurnProcessing
[140738.750] InGame: OnInterfaceModeChanged
[140738.750] InGame: oldInterfaceMode: 1
[140738.750] InGame: newInterfaceMode: 10
[140740.640] InGame: OnInterfaceModeChanged
[140740.640] InGame: oldInterfaceMode: 10
[140740.640] InGame: newInterfaceMode: 1
[140740.765] InGame: OnInterfaceModeChanged
[140740.765] InGame: oldInterfaceMode: 1
[140740.765] InGame: newInterfaceMode: 3
[140740.843] InGame: OnInterfaceModeChanged
[140740.843] InGame: oldInterfaceMode: 3
[140740.843] InGame: newInterfaceMode: 1
[140761.484] TurnProcessing: Hiding TurnProcessing
[140767.796] InGame: OnInterfaceModeChanged
[140767.796] InGame: oldInterfaceMode: 1
[140767.796] InGame: newInterfaceMode: 10
[140772.250] InGame: OnInterfaceModeChanged
[140772.250] InGame: oldInterfaceMode: 10
[140772.250] InGame: newInterfaceMode: 1
[140772.296] InGame: OnInterfaceModeChanged
[140772.296] InGame: oldInterfaceMode: 1
[140772.296] InGame: newInterfaceMode: 3
[140772.453] InGame: OnInterfaceModeChanged
[140772.453] InGame: oldInterfaceMode: 3
[140772.453] InGame: newInterfaceMode: 1
[140794.812] TurnProcessing: Hiding TurnProcessing
[140801.312] InGame: OnInterfaceModeChanged
[140801.312] InGame: oldInterfaceMode: 1
[140801.312] InGame: newInterfaceMode: 10
[140804.359] InGame: OnInterfaceModeChanged
[140804.359] InGame: oldInterfaceMode: 10
[140804.359] InGame: newInterfaceMode: 1
[140807.312] TechPopup: stealingTechTargetPlayerID: -1
[140807.312] TechPopup: iValue: 0
[140823.281] TurnProcessing: Hiding TurnProcessing
[140829.625] TechPopup: stealingTechTargetPlayerID: -1
[140829.625] TechPopup: iValue: 1
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The TextSaver is a simple free tech tool to help save bits of text. You can use it to save notes, text messages, archive text messages from an iPhone or Android, save HTML, avoid PDFs, export messages, lists, phone numbers, addresses, really whatever you want. Please note that saved text is not hidden from the public unless you use the password utility. When using a password, the text will only be viewable to those with a password. Use it for fun, use it for war, use it to control the minds of your enemies.