I will start off by challenging the decision making opinion of Jonne to begin with.

[quote]The only thing I want for this server, is that people enjoy playing it. For that to happen, we need to keep attracting players as I don't think anyone like playing PTP by themselves. It's not easy to attract new players these days, as there aren't a lot of them anymore (according to Kalcor, the SAMP playercount peaked back in 2013...). The last couple of months, we also noticed that the server was often empty or had a low playercount. Therefore, we started looking for solutions to keep the server alive as much as possible.[/quote]

Attracting new players doesn't mean driving the GM into a worser state to appeal to the 'active' crowd whose gameplay are detrimental to the GM.

[u]Warning: Long Paragraph with rant on regulars inbetween, for people who can read and give more than 2 shits about GM.[/u]

[quote]
One of the biggest complaints we saw when people were leaving the server, was that this server was unfair, "pay-to-win", etc and that's somewhat understandable. The sniper and chainsaw gives you an advantage over regular players, there's no discussing about that. During the holidays, when saw and sniper were available to everyone, we also noticed more new players sticking around. The first year we tried this for a week, last year it was available for a month. We only got positive reactions on this.[/quote]

Agreed on [u]regular GM classes[/u] but it still makes the VIP useless, I never wanted the change to be radical and disregard a certain portion of community (regardless of my disdain for their behaviour) and personally wanted the solution to be more balanced in nature.

But what's done is done and one can only adapt, hence why I try to make my suggestions adaptive in nature overall. So it can still sit well with current situation without needing a do-over.

Regardless, the reasoning for allowing ALL classes which includes the most GM detrimental class that is the Civilian is horseshit.

Basic cycle involves, leaving GM classes->going civil->Screwing up GM->Getting bored->leaving the server



[u][b]There are a LOT of reasons why people dont go GM and go to Civilian classes, then leave the GM due to boredom[/b][/u]

[u]Major ones being Indirect Clan support and Lack of encouragement of Pro GameMode.[/u]

"Duty not enforced/encouraged for Terrorist and Police allowed to let President and Teammates get killed"

This kind of horseshit is a major reason why the newcomers cant get into the GM longterm unless they get converted into EPICKILLBOY420 and suck clan dick to get VIP so they dont get trampled over.

The worst clan guys will do their trash wars, waste slots, force people to go to Civilian, where they lose badly and neglected from both sides. 60-70% of their activity will involve doing wars or going civilian and soloing by sniping as a civilian (muh defense weapon) and getting help from their mates and ruin the GM. Fuck those kinds of regulars.
Nobody has even the balls do take the clan wars to GM because they know they will get their ass and ego will get grounded by their own tactics unless they armor camp shit themselves.

Terrorists either become too underpowered or overpowered, due to their singleclass nature. The server literally tells the driving opposing force to act like civilians but with team restrictions.

You guys refuse to add in more Terrorist Type Classes either. Good Team has like 3 different types, one was enforced to keep the GM from devolving to "Random SAMP TDM Server"

Most of the times server situation is either, 12 terros vs 6 cop/security and 5 clanmates of terros doing fuckall nothing and camping on civilians, and spaz raping the president, vice versa for regular president. Balance update fixed this significantly but Civilians indirectly became more overpowered and they just shift the tides to their friend's favor.

Crap like NRG whoring becomes optimal due to lack of balanced core gameplay.

The times when the balance update and balanced score kill was implemented, most of the regulars actually did some GM to farm the president, and the GM playing ones settled on security. Even with the somewhat screwed motive, people still increased and newbies started to play the GM too.

Balance update was one of the best updates to this server because it [u]improved the situation as a whole.
[/u]

By current logic, just give civilian same points as GM classes for the class kills and ignore that score still goes to President Kills and K/D regardless of ingame score.

In what Logic does a 'civilian' need anything more than a deagle and shotgun, that by themselves are good defense weapons at close-mid range, civilian isnt supposed to be efficient for regular combat and overpower the best weapons of GM classes.

Most of the people that tell 'Without Sniper Civilians are weak! We need defense!" Go civilian and use the sniper to not even engage in GM and kill people actually engaging in it. Heck, their defense weapon is Saw regardless. Shotgun barely gets used.

Civilians are fine with normal /rifle. Why should they have weapons that makes them formidable as a individual. They are supposed to be worst unit meant only for fucking around but not fucking up the Gamemode for all by oneself.

You do realize that Major Civilian Teamups usually kill the GM by being too overpowered.

Sorry for my language but its really hard to accept that such reasoning would be provided to "Support Civil Class being Powerful and detrimental as before for no reason" Yes, VIP civils ruin the GM balance when they start doing GM but atleast they were limited. This will become VIP being overpowered 2.0, few before but increased too much after to handle out the balance.
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